.2da File Location?
Zephirius
Member Posts: 419
I seem to remember there being a zip with all of the .2da files in it. Anyone recall where it's located? I've searched all of the Steam directories and have come up with nothing.
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TR
I used a program call BifEditor. It was the first thing I found when I searched for a bif unpacker. Pretty sure it was on the NWN vault site.
The only trick with it was I had to copy the nwn_base.key file to the folder above it, and point the bif editor to it.
Or take advantage of someone who already has: https://github.com/urothis/nwn-assets
Pressing `t` on that page will start the search function, and you can type in whichever one you are looking for.
TR
...I can't find a tutorial that calls custom skybox.2DA with Neverwinter script!
PC will look through (using the telescope placeable) and change the sky to a custom skybox.2DA
He's gonna change the sky from cloudy to "Heavens" or "Galaxy"
There are constants declared for 0 to 5, in the toolset, but if the 2da has more, it should work.
(By default there is only one more: 6 and it points to something named Black. Not sure how that is different than None.)
My current starting point is here, because CEP has a lot more reserved lines.
TR