Area Transition
Zephirius
Member Posts: 419
How would I make an area transition undiscoverable by a PC, unless he's got a local variable stored on him allowing him to click the area transition?
The intent behind the proposed script is this: Lock the area transition until the PC has performed x task.
The intent behind the proposed script is this: Lock the area transition until the PC has performed x task.
1
Comments
I haven't tried it with a trigger area transition.
If it is a single player module then you could do as @Quilistan suggested and create an invisible object or use an already existing invisible object and make it useable at some point with the SetUseableFlag function.
A door can be placed anywhere - paint a door in a regular doorway, then adjust its location in the left-hand (area contents) palette. The "no visible door" appearance is often most appropriate, for things like gaps in trees or secret doors in walls.