Whirlwind
Zephirius
Member Posts: 419
Is it even possible to force a PC to do a whirlwind attack. This is purely for esthetic reasons. Here's my code:
ActionDoCommand(ActionUseFeat(FEAT_WHIRLWIND_ATTACK, GetNearestEnemy(oPC)));
When my PC steps on the trigger, the character stutter-steps. But no whirlwind attack. They don't actually have to have the feat, right?
Oh, also I'm getting a script error in the chat box saying something along the lines of "error divided by zero". First I've never seen this before?
ActionDoCommand(ActionUseFeat(FEAT_WHIRLWIND_ATTACK, GetNearestEnemy(oPC)));
When my PC steps on the trigger, the character stutter-steps. But no whirlwind attack. They don't actually have to have the feat, right?
Oh, also I'm getting a script error in the chat box saying something along the lines of "error divided by zero". First I've never seen this before?
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Comments
Humm this is from the whirlwind attack feat script:
It's always something...
Hope it helps.