Best items to buy get Chapter 3
DGDKami
Member Posts: 34
OK so i'm at chapter 3, already paid Gaelan and got the robe of Vecna. I want to know what are the best items to get early on before go to rescue Imoen, wether they can be found on quests or purchased.
I have Misnc, Jaheira, Aerie, Nalia and Yoshimo in my party (im probably replacing the latter for Imoen when i get her).
I have Misnc, Jaheira, Aerie, Nalia and Yoshimo in my party (im probably replacing the latter for Imoen when i get her).
Post edited by NaturalBornKieler on
0
Comments
if you finish hendak's quest in the copper cohornet you can buy;
a battle axe +3 that deals +2 fire damage
a longsword +3 that gives +2 cha
a throwing axe +3 that is a disruption weapon to undead
plus on the way to finishing off the slavers, while in the sewer area, if you can solve the puzzle you get a talking +3 two handed sword which makes you immune to confusion and charm i believe
also in the copper cohornet you can find joluv who sells some pretty wicked weapons, one of my favorites being the everad sling +5 that doesnt need ammunition
if you finish the renal bloodscalp quest ( he is upstairs in the back in the thief building )
at the end he gives you a +3 short sword ( unless you are a thief then you can take over maevars guild instead )
also maevar wears shadow armor +3 ( +3 studded leather with bonuses to hide/move silently )
ribalds adventurer's mart has some good items;
belt of hill giant STR
fortress shield +3
bracers or AC 3 and 4
diedre or however that merchan'ts name is spelled ( the female behind ribald ) has more good items like
plate of balduran ( +2 full plate that gives a +4 HP boost )
shield of balduran ( +3 medium shield that makes you invincible to beholders, although not to an elder orb's imprisonment )
that whacky helment that gives a +1 AC bonus and simulacrum 1/day
the sensate amulet is pretty decent for a cleric ( +5 max HP, +2 CHA, permanent protection from evil )
in the sewers in the temple district there are 2 big fights
the one in the center with the kobolds and the rakshasa gets you the cloak of the sewers
and the fight with the dudes to the top left give you some full plates/+1, small shields +2 and a throwing axe +2 and wyverns tail ( +2 morning star that deals 5 poison damage a hit )
then also in the temple district there is the "guarded compound" and if search the entire compound and win the fight upstairs ( watch out, that fight can be quite difficult ) then you can find;
a whole scwhack load of magical items, including full plates +1, a katana +3 ( celestial fury which is one of the best one handed weapons in SoA ) helms of defense and a whole bunch more
in the city gates district there is a secret wall inside the inn there on the bottom floor, behind it is a lich, once you kill the lich he has a nice +2 long sword in the chest behind him ( which counts as a +4 weapon vs evil opponents )
in the bridge district there are a group of dudes from rivatan or something like that? one of them holds a throwing dagger +2 and you can either kill the group for it, or use the one limited wish scroll that lady yuth has in the adventurer's mart to: wish to go on an adventure like none you've done before, if you do it that way you can earn like 18000+ or so XP per character for finishing and get the dagger afterwards
actually while in the temple district if you do the "cult of the unseeing eye" quest and complete that you can get a necklace that gives +5 magic resistance, a halberd +3 that deals extra damage to dragons, a +3 medium shield for bringing the depleted rift device back to the dead avatar god dude, gauntlets of DEX which raise your dex to 18 regardless of score, and some ghoul skin leather armor ( +3 or +4 ) that gives a bonus to saves vs death
another quest is the ring of gaxx, which is the best ring in the game, but there are 3 parts to it;
part one, during the cult of the unseeing eye quest, there is a sarcophagus with a lich in it, kill it and grab some bones
then in the bridge district there is a house that has a trap on the door in the bottom right area of the map, go through the one that doesn't require a rogue stone ( i will explain about that in a minute ) and there will be another sarcophagus in there with another lich, kill it for some more bones
then in the docks district there will be a house in the middle of the map with a trap on the door and its locked, with 3 minotaurs inside, go down to the basement and talk to the sarcophagus and give it the bones, it will turn into a lich which you must defeat then the lich turns into a demilich ( immune to all magic, and requires weapons +4 or higher to damage, and has imprisonment at will that it uses every round ) defeat that for the ring
also while in the bridge district if you go to the 5 flagons inn and then go to the basement there is a quest there to help raelis and her pals, help them out, go to the planar prison and get some items there;
gauntlets of +1 to hit
+3 dagger that can put enemies to sleep if you hit them
kudane short sword +2 that gives a +1 attack per round
a +2 longsword that makes you immune to domination and heals you a little bit every time you hit someone with it
for outside of town you can go to trademeet ( quest opens up if you speak to the dude who's name starts with "F" in the city gates ) once you get to that town, solve all the problems and you can find this stuff along the way;
scimitar +2 from killing the genies in the tent
belm +2 ( a scimitar that gives an extra attack per round )
bracers or archery ( +2 to hit with ranged weapons, found in troll mound )
quarterstaff +3 ( attack the old lady in the woods )
some sort of spear +2 ( also found in troll mound )
other assorted goodies
then once you completely finish saving the town ( solve the genie problem, and the faldorn problem ) then you can go to the guild master for an amazing small shield +2 ( makes you immune to a bunch of stuff ) and also one of the merchants sells a whole bunch of good stuff ( but only appears at certain times of the day, usually during the day time ) you can get;
cloak of displacement
a +3 shortbow that doesn't need ammo
a +3 club that deals an extra 3 acid damage a hit
belt of interior barrier
then if you do the de arnise hold quest ( which nalia gives you ) you can find some decent items there;
flail of the ages +3 if you piece all the heads together
ring of earth elemental control ( gives +1 AC bonus )
frost reaver +3 ( +3 battle axe, deals +1 acid/cold damage ) inside statue in golem room
elven court bow +3 ( also inside statue room )
orc leather +3 ( studded leather +3 with 10 % missile resistance )
in the umar hills, ( can be found by a boy named delon in the government district ) you can get a couple items;
+1 short sword that lets you mirror image 1/day if you finish the cowled wizard quest
a +2 medium shield that gives +5% magic resistance if you help the monster group stay in the village
and then if you go off to the shade lord temple area you can find;
+3 sling
+ 2 halberd that does something per hit i believe
iounstone that gives slow regeneration
chainmail +3 that gives 20% fire resistance
kill the dragon and turn its scales into +6 studded leather that gives +50% acid resistance ( you bring the scales to cromwell in the docks district, lower right hand side )
then if you go to the windspear hills ( talk to lord jerken firkraag or some such in the copper cohornet, if the dryads in irenicus' dungeon havent already giving you directions ) and you can find a whole nother shwhack load of goodies in there with some better ones;
large shield +2
draong shield +2 ( +2 medium shield that gives +25% fire,cold,electric and possibly acid resistance )
a dragon helm that gives the same resistance above
heartseeker longbow ( +4 to hit, +2 to damage, and has an ability to give an extra +7 to hit for 9 seconds )
the holy avenger +5 ( if you manage to kill firkraag )
the planar sphere quest either requires valygar's body or him in the team ( can be found in umar hills, at top cabin ) inside there you will find a bunch of goodies like;
ring of disarming traps ( gives a +25% bonus )
gauntlets of ogre power
wizard ring that gives +2 level 2 slots, +1 level 3 slot and +1 level 4 slot
and whole bunch more goodies
then when you start doing the main quest line in chapter 3 in the secret basement of the thieve's guild if you go all away around to the back there is a thief that holds a ring of lock picking ( the dude will ask if you want to join the other guild and get killed right away ) this ring gives a +25% to lock picks
in the graveyard district go into all the tombs and finds some weapons; ( +1 two handed swords, +2 battle axe, a +2 longsword that has some abilities )
and then once you go into the catacombs you can find an iounstone inside the spider nest ( +1 to hit, +10% HP to max HP )
and bodhi's dungeon has; mace of disruption, katana +2, splint mail +2
and with that mace of disruption you can upgrade it ( which is HIGHLY worth it ) and this is how you do it;
-first, you need to finish the cult of the unseeing eye quest
-then speak to the other cleric dude to do some side quests, first one will be with sir sarles
-go speak to sir sarles and say that you are willing to help him out or whatever on those lines
-then go speak to jerlia in the promenade and you will have to pay 1000 gold, and you want to make sure to know where to go in the slums district ( you want to go meet her source ) PLUS you want to open up the idea of an alloy
-so next go to her source in the slums, he tells you where to go, and go grab the illithium, take that illithium and bring it to cromwell with the mace of disruption and he will upgrade it ( a wonderful weapon to use against kangaxx the demilich.... )
-then go to jerlia and pay 500 gold for the alloy and go back to sir sarles and he will get mad and leave
-then go back to the church and say " i tried to give him the alloy but he wouldn't take it" or whatever it is, and then you will still complete the quest and get a helm of glory for doing so ( +1 AC bonus and +1 CHA )
so after you have found and bought all of that stuff, you should be good to go
So, then, what do you really need? Well, let's take a look at the specific challenges you'll face in the Underdark that you aren't facing already.
- A plot-relevant enemy that requires +3 weapons to hit.
The obvious answer to this is to get +3 weapons for, at the very least, all of your warriors.
Minsc can wield Lilarcor (sewers under Copper Coronet) or the Mace of Disruption (chapter 3 vampire lair). Incidentally, you don't need to do the Unseeing Eye quest first to do the illithium quest and get the mace upgraded.
Jaheira can wield Blackblood (Trademeet merchant, after dealing with the druids and the genies). Or, if you're really desperate, a +3 staff from any number of places.
Your protagonist (Cavalier, from your other threads) ... that depends on what they're proficient in. And I don't know what that is.
The spellcasting back line (Aerie, Imoen, Nalia) ... there aren't that many ways to get a +3 ranged weapon. You might just have to live with them being unable to take effective shots on occasion. There's one sling that hits at better than +2 (the Sling of Everard, very expensive from Joluv). There's one bow that hits at +3 (Tansheron's bow from a Trademeet merchant). And you can't buy, find, or steal +3 ammo anywhere in Amn.
Well, OK, there is one way to increase your collection of +3 ranged weapons. Visit Watcher's Keep. The merchant Sister Garlena sells the best crossbow in the game - Firetooth, which hits as +4 if you don't equip any ammo. If you put Nalia's level 12 proficiency into crossbow, she'll be able to use that effectively. And inside level 1, you can find the Crimson Dart, a +3 returning dart for either Imoen or Nalia.
- A shortage of arrows. All of the enemy ranged attackers wield crossbows, so you'll be swimming in magical bolts. But none of them drop arrows. You can buy some, but not the special ones - just normal arrows and a limited supply of +2 arrows.
Again, Watcher's Keep can help you out here. Switch to crossbow, switch to dart, or pick up the Quiver of Plenty +1 (infinite +1 arrows) and the Ammo Belt (stores up to 2000 arrows/bolts/bullets/darts).
- Beholders. You simply cannot fight beholders fairly. Maybe one at a time, but when there's a group of them - and there will be - you need an answer.
There are lots of different tricks you can use for beholders, but for a beginner the Shield of Balduran is the clear winner. Complete immunity to beholder rays, so that warrior can wade in and clear out all of them. They'll even speed things up by reflecting the rays back on themselves.
Actually, it's not the only way you could pull off complete immunity. The Cloak of Mirroring (found in the Sahuagin city just before the Underdark) grants immunity to all of the damage and instant death rays. That just leaves Slow, Paralysis, Charm, Domination, and Fear. Your cavalier is naturally immune to Charm, Domination, and Fear, and can gain immunity to Slow and Paralysis from the ring of free action found in Spellhold.
- Illithids. If you're not ready for them, they'll wreck you. Mind blasts to stun you, and then their melee attacks auto-hit and kill you with Int drain in no time.
This one ... items aren't what will save you. Stun immunity is very hard to come by; the only item I can think of is the short sword Mazzy comes with, and that's only usable by halflings. Instead, everyone who fights illithids will need protection with either unbeatable spell saves (buff with potions of invulnerability/stone form) or the 5th level priest spell Chaotic Commands.
Well, OK, you'll probably want to bring some Int-boosting potions with you too. Minsc and Jaheira go down in two hits each to illithids if you don't temporarily improve their intelligence.
- A lack of temple services. There's no temple that offers healing services in the Underdark, and no way to get to one.
This one's mostly answered with your priests, but picking up a rod of resurrection can help too. Ribald sells one, and you can find another in Mekrath's lair; it's in his container, which can be opened once you either kill him or convince him to leave.
In addition to looking for gear, you should also do any "loyalty" missions for your party members. In this party, that's just Nalia's keep. And possibly your stronghold - to do the paladin stronghold, you should head to the WIndspear Hills. But don't face the dragon yet - save that for chapter 6.
If your Cavalier is male, you fulfill the requirements for a romance with either Aerie or Jaheira. Progress that as far as it goes naturally, but don't sweat "finishing" it.
So, my recommendation for places to go:
- Small quests around Athkatla, like the Copper Coronet back rooms and sewers.
- Nalia's keep.
- Watcher's Keep first floor, but not the boss fight.
- Trademeet and the Druid Grove.
- The chapter 3 plot.
- Maybe the Windspear Hills, but not the dragon at the end.
- Any other bits you feel like.
And once you're at 1.25 million protagonist XP, wrap things up and get ready to head out.
I would recommend this walkthrough based on the questions you are asking in this forum:
https://gamefaqs.gamespot.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/62509
Again, it is for the original IE game not the enhanced edition but the walkthrough is very thorough. As far as I know the enhanced edition does not add very much content and leaves the rest of the game the same as the IE game.
However, there be spoilers in abundance. I don’t agree with his comments on religion. I also don’t like some of the techniques he describes such as drinking multiple potions of the same type to stack their effect (which I think is exploiting game mechanics). These things aside, you may find the walkthrough very useful and I feel it is well organized.
For me, this item is a virtual must. I don't depart for Spellhold OR begin the Unseeing Eye quest unless I have this first.