NPCs Are Not Maturing
Winedogger
Member Posts: 17
I'm creating a separate post for this issue because it stopped me from playing.
Once my Archer reached level 2, I recruited Misc (who should be level 2) and he was level 1. I kicked out all the other party members and tried again. Still level 1. I went up to Friendly Arm and Jaheira/Khalid were also level 1 (I hadn't touched them yet and they should be level 2). Here is a link with the original NPC level info:
http://www.forgottenwars.com/bg1/good.htm
If this is not a bug, it would fundamentally change the game. A huge part of the fun for me is having different NPCs in the party. The original game would, more or less, match a new NPCs level with that of the PC, which made sense. If the NPCs don't mature on their own, you will be forced to race around to collect your permanent party and be severely penalized for using other NPCs later, especially level 1 NPCs (Imoen, Xzar, Montaron, Khalid, Jaheira, Kagain, Garrick, Minsc, Edwin, Dynaheir). I don't know the starting level of the new characters, but they might be part of that list as well. You would basically have to micromanage your level based upon when you were going to encounter a desired NPC.
Is this the plan or a bug?
Once my Archer reached level 2, I recruited Misc (who should be level 2) and he was level 1. I kicked out all the other party members and tried again. Still level 1. I went up to Friendly Arm and Jaheira/Khalid were also level 1 (I hadn't touched them yet and they should be level 2). Here is a link with the original NPC level info:
http://www.forgottenwars.com/bg1/good.htm
If this is not a bug, it would fundamentally change the game. A huge part of the fun for me is having different NPCs in the party. The original game would, more or less, match a new NPCs level with that of the PC, which made sense. If the NPCs don't mature on their own, you will be forced to race around to collect your permanent party and be severely penalized for using other NPCs later, especially level 1 NPCs (Imoen, Xzar, Montaron, Khalid, Jaheira, Kagain, Garrick, Minsc, Edwin, Dynaheir). I don't know the starting level of the new characters, but they might be part of that list as well. You would basically have to micromanage your level based upon when you were going to encounter a desired NPC.
Is this the plan or a bug?
0
Comments
"The following tables show the NPCs after they have been fixed/modified by DudleyFix. Text marked in red shows the more obvious changes/additions."
It's possble the values for what levels NPCs should start at were changed with this mod (although they aren't marked in red, and I would consider them an "obvious change/addition"). That may be why the values are different for BG:EE.
@TJ_Hooker The levels were correct for BG1. Dudley only changed the things in red.