Mods in the age of 2.6
AsaBM
Member Posts: 85
Hey, all!
I enjoy my Baldur's Gate with a few choice mods. No huge overhauls or anything, but some fun stuff like BG1 NPC Project and Ascension. I was wondering if, with the game now 64-bit, I would need to reinstall my mods, possibly even wait for a relevant update to them. I don't know much about how the game's code really works, so anything would be helpful.
I am also posting this to "BG:EE Mods."
I enjoy my Baldur's Gate with a few choice mods. No huge overhauls or anything, but some fun stuff like BG1 NPC Project and Ascension. I was wondering if, with the game now 64-bit, I would need to reinstall my mods, possibly even wait for a relevant update to them. I don't know much about how the game's code really works, so anything would be helpful.
I am also posting this to "BG:EE Mods."
Post edited by Arvia on
0
Comments
Most things should work, but there may be some incompatibilities. Larger mods are more susceptible, of course. For those issues, all you can really do is wait for the mod to update.
One question I just thought of: do I need to run the Mod Merge tool again? It's still 32-bit.
Do we need to let any of the modders know if we find bugs? Currently some of the CDTweaks mod is not working with 2.6.
Please tell mod authors and maintainers about any bugs you find! Let them know what game version and mod versions (that mod and other mods) you use!