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Exporting BG2EE portraits to use in IWDEE

Hello,

I want to recreate my Baldur's Gate party and play through Icewind Dale enhanced. Is it somehow possible to extract the BG2EE images (and perhaps even sound files) and use them for IWDEE? How can I do that?

Thanks a lot

Comments

  • sarevok57sarevok57 Member Posts: 5,589
    short answer; yes

    actual answer; oi

    for portraits you can use EE keeper to extract your portraits from BG2 ( i believe they go to the over ride folder ) or you could go here: https://sorcerers.net/Games/IWD/index_mods.php and click on the download link for the bg1 and bg2 portraits

    as for sound files you can try copy and pasting them from the sound folder by going into your game folder then language folder then language you prefer and then selecting all the appropriate sound files from 1-0 and a-z ( you might need to rename them in the IWD folder so you don't accidentally over write the originals or cause sound problems )

    or if you luck out, you might find a mod or some such out there that has already done this for you

  • wavingbugwavingbug Member Posts: 30
    edited April 23
    Hey, thanks. So the sound files of the NPCs (Khalid, Jaheira etc.) are located there as well? I cannot test it as the .wav files won't play on my system for some reason. I hope that IWDEE does not suffer from the same bug regarding custom sounds as BGEE does. I never got selection sounds to work.

  • sarevok57sarevok57 Member Posts: 5,589
    wavingbug wrote: »
    Hey, thanks. So the sound files of the NPCs (Khalid, Jaheira etc.) are located there as well? I cannot test it as the .wav files won't play on my system for some reason. I hope that IWDEE does not suffer from the same bug regarding custom sounds as BGEE does. I never got selection sounds to work.

    if im not mistaken i almost want to say that IWDEE suffer from that same bug, but don't quote me 100% on that, because it's been a while since i've played IWDEE

    as for NPC sound sets, that is going to require more digging and customizing

    if i were going to do it, i would use a program called Near Infinity and go into the wave folder and find the NPC sound sets and then export all their sounds while renaming the sound files to prevent errors

    its a bit arduous of a task, but can be done

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