Baldur.exe crashes module Baldur.exe - click no play (again) (Patch works!)
Corsymyr
Member Posts: 146
Most of the fixes I am seeing on this forum for the game not starting are related to NTDLL.DLL, or related video driver DLL (ATI, nVidia). There are only a few that I have seen that are having the error related to BALDUR.EXE. I would like to limit this thread to only those who have this issue. Here is the Application Log error I get when I run the EXE.
Log Name: Application
Source: Application Error
Date: 11/29/2012 9:20:03 AM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: N/A
Description:
Faulting application name: Baldur.exe, version: 0.1.0.0, time stamp: 0x50b66b64
Faulting module name: Baldur.exe, version: 0.1.0.0, time stamp: 0x50b66b64
Exception code: 0xc0000005
Fault offset: 0x00457b07
Faulting process id: 0x638
Faulting application start time: 0x01cdce44fe26763f
Faulting application path: C:\Baldur's Gate Enhanced Edition\Data\00766\Baldur.exe
Faulting module path: C:\Baldur's Gate Enhanced Edition\Data\00766\Baldur.exe
Report Id: 3f305b9b-3a38-11e2-8759-70f1a1b843a2
As you can see BALDUR.EXE is the application AND module that is in error. The Exception code: 0xc0000005 is generic and could mean anything (hardware, software, OS, et cetera). My PC is clean and runs every game I have perfectly; to include BG I, BG II, and BGtutu. The PC specs are as follows:
------------------
System Information
------------------
Time of this report: 11/28/2012, 19:52:57
Machine name: N/A
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: M17x
BIOS: Ver A08 1.00
Processor: Intel(R) Core(TM) i7 CPU X 940 @ 2.13GHz (8 CPUs), ~2.1GHz
Memory: 8192MB RAM
Available OS Memory: 8180MB RAM
Page File: 2851MB used, 13507MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
---------------
Display Devices
---------------
Card name: ATI FirePro M7820
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68A0)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68A0&SUBSYS_043A1028&REV_00
Display Memory: 1743 MB
Dedicated Memory: 2005 MB
Shared Memory: 3834 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: SEC5443
Native Mode: 1920 x 1200(p) (60.001Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1140 (English)
Driver Version: 8.982.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 7/27/2012 20:13:56, 1100288 bytes
WHQL Logo'd: Yes
OpenGL Compatibility Report
Video Card Vendor: ATI Technologies Inc.
Renderer: ATI FirePro M7820
OpenGL Version: 4.2.11762 Compatibility Profile Context
GLU Version: 1.2.2.0 Microsoft Corporation
Symptoms – very simple; double click the Launcher and you get an hourglass for a few seconds and nothing else. The Windows Application Log shows the error above.
Remedies Attempted – Reinstalled game from scratch, new download as well. Moved the game to the root of C:. I have tried every single Compatibility Setting available on BGEE.EXE, and BALDUR.EXE, to include launching it without BGEE.EXE and with it (all combinations, and as Admin). Installed the OpenGL patch listed on the forum. Installed all the VB et cetera downloads listed. Tried the iTunes fix as well. I opened a ticket with BeamDog hour one yesterday (ticket #729) with no answer from the tech assigned (Pdaigle). Checked for any/every update to OS, Drivers, et cetera.
Unresolved Information – The install states the space required is 3.0 Gb, mine is 1.84 Gb. Is this the size of everyone else’s install? The INI and Save Game folder does not exist; the application is not getting that far.
If anyone can assist in this matter it would be greatly appreciated. I apologize ahead of time for the length and perhaps repetition of this post.
Most frustrating!!
Log Name: Application
Source: Application Error
Date: 11/29/2012 9:20:03 AM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: N/A
Description:
Faulting application name: Baldur.exe, version: 0.1.0.0, time stamp: 0x50b66b64
Faulting module name: Baldur.exe, version: 0.1.0.0, time stamp: 0x50b66b64
Exception code: 0xc0000005
Fault offset: 0x00457b07
Faulting process id: 0x638
Faulting application start time: 0x01cdce44fe26763f
Faulting application path: C:\Baldur's Gate Enhanced Edition\Data\00766\Baldur.exe
Faulting module path: C:\Baldur's Gate Enhanced Edition\Data\00766\Baldur.exe
Report Id: 3f305b9b-3a38-11e2-8759-70f1a1b843a2
As you can see BALDUR.EXE is the application AND module that is in error. The Exception code: 0xc0000005 is generic and could mean anything (hardware, software, OS, et cetera). My PC is clean and runs every game I have perfectly; to include BG I, BG II, and BGtutu. The PC specs are as follows:
------------------
System Information
------------------
Time of this report: 11/28/2012, 19:52:57
Machine name: N/A
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: M17x
BIOS: Ver A08 1.00
Processor: Intel(R) Core(TM) i7 CPU X 940 @ 2.13GHz (8 CPUs), ~2.1GHz
Memory: 8192MB RAM
Available OS Memory: 8180MB RAM
Page File: 2851MB used, 13507MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
---------------
Display Devices
---------------
Card name: ATI FirePro M7820
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68A0)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68A0&SUBSYS_043A1028&REV_00
Display Memory: 1743 MB
Dedicated Memory: 2005 MB
Shared Memory: 3834 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: SEC5443
Native Mode: 1920 x 1200(p) (60.001Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1140 (English)
Driver Version: 8.982.0.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 7/27/2012 20:13:56, 1100288 bytes
WHQL Logo'd: Yes
OpenGL Compatibility Report
Video Card Vendor: ATI Technologies Inc.
Renderer: ATI FirePro M7820
OpenGL Version: 4.2.11762 Compatibility Profile Context
GLU Version: 1.2.2.0 Microsoft Corporation
Symptoms – very simple; double click the Launcher and you get an hourglass for a few seconds and nothing else. The Windows Application Log shows the error above.
Remedies Attempted – Reinstalled game from scratch, new download as well. Moved the game to the root of C:. I have tried every single Compatibility Setting available on BGEE.EXE, and BALDUR.EXE, to include launching it without BGEE.EXE and with it (all combinations, and as Admin). Installed the OpenGL patch listed on the forum. Installed all the VB et cetera downloads listed. Tried the iTunes fix as well. I opened a ticket with BeamDog hour one yesterday (ticket #729) with no answer from the tech assigned (Pdaigle). Checked for any/every update to OS, Drivers, et cetera.
Unresolved Information – The install states the space required is 3.0 Gb, mine is 1.84 Gb. Is this the size of everyone else’s install? The INI and Save Game folder does not exist; the application is not getting that far.
If anyone can assist in this matter it would be greatly appreciated. I apologize ahead of time for the length and perhaps repetition of this post.
Most frustrating!!
Post edited by Corsymyr on
0
Comments
@Azureblaze ... thanks ... this at least let's us know that 1.84 Gb should be capable of running.
Tried manually making the directory for the baldur.ini file and using both BG and BGII ones - just in case it helped (which it didn't).
I also placed my game in c:\spil\BGEE - just in case the ' were messing with things.
Same on newer games that run perfectly, as well as BG and BGII.
I have the same install size.
Lastly, it seems that if I try to start it by the launcher, I get the "BGEE have failed" dialogue, but if I try directly launching baldur.exe - it just dies quietly.
If it doesn't, send your DXDIAG file to support@beamdog.com, it will help identify all your hardwares and trying to see what can be done to fix this mess. This is what I've done so far. I'm now waiting for a return of the support team, it still is worth a try...
I can get an error-log when launching directly though, which I've attached to my bug report to Beamdog.
I installed the new version of BG:EE Launcher, and since after I can't go past the Please wait... screen. The game crushes, with the ERROR MESSAGE: Launcher has encountered problems and it has to stop. How can I remove the new launcher quickly? How can I return to not patched state with 2nd computer already patched? Pls. help, I dedicated this day to play with my wife.
Expected behavior: the Game should work with the new Launcher now updated.
Failure:
The not working machine has WinXP, 3rd Service Pack. I couldn't download the patch. Only the new Launchers. (It asked me two times.)
The 2nd computer is Win7, I could download the patch there, and there was no problem.
Thanks for your quick answer,
Now it's time to roll up a Blackgaurd and go get my frustrations out!!
Thanks to everyone for all your assistance!
If not, try to kill the baldur.exe process before that.
*Sigh*...I hope overhaul guys solve the "no voices" issue soon...all my weekend lost.