So a lot of people complained when the game was patched so the Free Action provided by the +5 version of FoA prevented the wielder from being (improved) hasted, making the +5 version somewhat weaker than its +4 counterpart. This made the king of weapons less appealing all of a sudden for warriors, but what about Blades?
From what I've read, in the original Baldur's Gate, Offensive Spin was composed of a Haste effect plus a -2 THAC0 bonus, a +2 damage bonus and finally maximum damage for all successful attacks.
In the Enhanced Edition, from what I understand, in place of a Haste Effect it's a Movement rate set to 200%, a bonus of +1 attack per round and finally a rejection of all (improved) Haste effects! In this regard it now kinda works like FoA free action.
But how is Offensive Spin affected by FoA's free action, exactly? I can certainly guess the movement rate goes away, but what about the +1 APR bonus and the maximum damage?
Since the +1 APR is an exclusive bonus provided by Offensive Spin and no longer the result of a Haste spell it should not fall under the Free Action's rejection of Haste, which means the Blade should get maximum damage AND the extra APR using OS and FoA +5... but does it really work this way in the current patch? If so, does it work as intended or is it a bug?
If APR and max damage are retained, I find it very interesting because it gives the Blade a particular feel with FoA +5 while warriors would often let it stuck at +4 to keep using Improved Haste.
Can someone confirm/enlighten me in this matter?