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Reassigning Control Script Action Buttons

wavingbugwavingbug Member Posts: 59
edited May 2021 in Feature Requests
Hello,

there are some AI scripts like "Bard Controlled (BARD0)" that use the "D" and "V" keys to toggle behaviour. In this case you can toggle whether the character using this script should sing constantly or only when enemies are in sight by pressing "D". Pressing "V" causes the bard to stop singing and attack nearby enemies.

Other scripts use these same keys as well. It would be nice if one could reassign these keys. I am using E, S, D, F to scroll the map and V for Thiefing, so I cannot toggle the behaviour of "[Class] Controlled" scripts.

You could name that key map something like "Control Script Action Button [1, 2, ...]".

Thanks :)

EDIT: I found out that actually both actions are performed if you bound D, V to other actions. Thats why my bard/thief stopped because I toggled their AI behaviour, but also scrolled the map down with the D key. To be able to reassign D, V for Class Controlled scripts would be nice to avoid that.
Post edited by wavingbug on
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