First Time playing Aielund, tough?
Baldgeek
Member Posts: 29
So playing through for the first time after all these years now that's it's right there in the launcher .... playing a Paladin ... currently 5th level and gotten to the brigands in the woods and attempted the cave ... so far lost both party members and died several times ..the wyverns seemingly impossible ... I'm taking precautions .... is it just me or is the combat just tough??
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i was going solo and during this fight i hit level 6 ( i was able to get the 2 younger ones to come "upstairs" while the older one stayed downstairs ) and after i killed to the 2 younger ones i grew up to level 6 but even then, i had to save/reload scum to win against the main wyvern
also i noticed that back in the cave there is a big crossbow looking thingy which i assume is supposed to be used on the wyverns to make the battle easier, and interestingly enough, this isn't even the hardest battle for act 1
there was another battle which i had to save scum so hard for because the creature's AC was just out of this world;
granted also, i don't know if it matters at all, but i also play on the hardest difficulty as well
this is why i always play solo in NWN
I've always found that Aielund is a cakewalk as far as difficulty (without min/maxing), especially compared to Swordflight... though to be fair you have a full party at your disposal with Aielund for most of the combat, vs Swordflight which has long stretches where you're solo or have a companion to babysit who by intention/design is not all that helpful.
did you play aielund on the hardest difficulty? although i do agree the game gets easier the higher level you get, but there are some parts where the "difficult" part is that the amount of natural 20s enemies get is just obscene
my AC was around 45 or so around level 20ish where enemies could only hit me with 20s and yet they were hitting me like i was a broad side of a barn
never, ever have i seen enemies roll as many nat 20s as they do in aielund
Higher/insane difficulty for most RPG's imo is an artificially distorted environment/ruleset that doesn't make up for content that inherently poses an insufficient challenge; it's like ordering steak at a restaurant and finding it's underseasoned, and the manager says 'well just put a lot of extra pepper on it, what's the problem?'.
To be fair I've been playing these sorts of games for a long time; I don't consider myself an elite player/powergamer, just old school enough to believe RPGs (especially DnD based ones) fundamentally should be fairly challenging and require a learning curve. I love Swordflight and always install SCS for BG/IE games, but seldom play on insane difficulty's bloated numbers, etc.
thats alright, i was playing it more for the adventure than the story, but then i got to a part in part 4 where i came upon a bug where the game won't continue so i stopped playing, it was a decent playing experience until i got up to that point
I finished Aielund once, long ago, and I remember hitting several problems in the later chapters that I had to go online to find ways to get past, but nowadays, I have a very low tolerance for technical issues coming up during my gaming time, so I tend to stay away from mods in general.