Bugs in the toolset
Ojos
Member Posts: 8
1 - Module gets corrupt when you :
step 1 - Create a copy of an area containing the Start Location
step 2 - delete the original area (Access violation at adress 02CC08AE Read of Adress FFFFFFFF
step 3 - Try to place a new Start Location (Error prompt : Pure virtual function called)
step 4 - Toolset crash
step 5 - try to enter the game from the toolset > crash > menu error prompt (could not load the module, module file might be corrupt)
(I tried these step from a new empty module, with 2 basic area)
other bugs :
2 - Changing Tile light's properties freezes completly the toolset, duration is exponential with the numbers of tiles selected
3 - Adding a creature to the palette asks you to save & create duplicate of existing items
4 - toolset.exe accumulate and never end
another thing, not a bug but there is still no way to export journal entries
Can anyone confirm?
step 1 - Create a copy of an area containing the Start Location
step 2 - delete the original area (Access violation at adress 02CC08AE Read of Adress FFFFFFFF
step 3 - Try to place a new Start Location (Error prompt : Pure virtual function called)
step 4 - Toolset crash
step 5 - try to enter the game from the toolset > crash > menu error prompt (could not load the module, module file might be corrupt)
(I tried these step from a new empty module, with 2 basic area)
other bugs :
2 - Changing Tile light's properties freezes completly the toolset, duration is exponential with the numbers of tiles selected
3 - Adding a creature to the palette asks you to save & create duplicate of existing items
4 - toolset.exe accumulate and never end
another thing, not a bug but there is still no way to export journal entries
Can anyone confirm?
Post edited by Ojos on
0
Comments
To export the entire journal to a new module, export module.jrl and overwrite. This can be done with nwnexplorer and nwhak, or using the trick that the module files are in modules/temp0 when the module is open in the toolset.
Yes that works, thanks, although an export to a .erf like the other data would be more convenient.
- When creating a copy of a creature, the Statistics > Movement Rate data is reset