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Bugs in the toolset

OjosOjos Member Posts: 8
edited June 10 in Technical Support
1 - Module gets corrupt when you :

step 1 - Create a copy of an area containing the Start Location
step 2 - delete the original area (Access violation at adress 02CC08AE Read of Adress FFFFFFFF
step 3 - Try to place a new Start Location (Error prompt : Pure virtual function called)
step 4 - Toolset crash
step 5 - try to enter the game from the toolset > crash > menu error prompt (could not load the module, module file might be corrupt)

(I tried these step from a new empty module, with 2 basic area)

other bugs :

2 - Changing Tile light's properties freezes completly the toolset, duration is exponential with the numbers of tiles selected

3 - Adding a creature to the palette asks you to save & create duplicate of existing items

4 - toolset.exe accumulate and never end


another thing, not a bug but there is still no way to export journal entries


Can anyone confirm?

Post edited by Ojos on

Comments

  • ProlericProleric Member Posts: 845
    edited June 9
    Other bug 3 has always been an annoying "feature" of the toolset.

    To export the entire journal to a new module, export module.jrl and overwrite. This can be done with nwnexplorer and nwhak, or using the trick that the module files are in modules/temp0 when the module is open in the toolset.

    Post edited by Proleric on
  • OjosOjos Member Posts: 8
    Proleric wrote: »
    Other bug 3 has always been an annoying "feature" of the toolset.

    To export the entire journal to a new module, export module.jrl and overwrite. This can be done with nwnexplorer and nwhak, or using the trick that the module files are in modules/temp0 when the module is open in the toolset.

    Yes that works, thanks, although an export to a .erf like the other data would be more convenient.

  • OjosOjos Member Posts: 8
    The bugs remains and I have found another :

    - When creating a copy of a creature, the Statistics > Movement Rate data is reset

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