Obscure Query
Zephirius
Member Posts: 419
There is a crystal placeable that when you click on it little "floaties" go upward.
I tried scripting the placeable to activate but can't get the "floaties" to activate.
The only reservation about this is: it's on the OnHeartbeat handler and I'm uncertain how the animation will react to being played every six seconds.
I tried scripting the placeable to activate but can't get the "floaties" to activate.
DoPlaceableObjectAction(OBJECT_SELF, ANIMATION_PLACEABLE_ACTIVATE));
The only reservation about this is: it's on the OnHeartbeat handler and I'm uncertain how the animation will react to being played every six seconds.
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Anyway, once activated, they stay that way until you call a script to deactivate them.
This function is used to have a player or henchman do things like unlock or use a placeable.
Script so far...
The crystals are dispersed intermittently throughout the map, but the farther I get from the start, they just stop playing their animations.
Thanks for the reply Serious.
Unless you're going to deactivate the crystal at some point, you can just set the state to activated in the toolset. I guess you lose the other effects that way.
Man I'm all out of ideas. I put your script in OnHeartbeat in about 15 crystals and they all activate and stay that way.
I wish I could just mail you the area .erf. Ha!