Have Infravision actually do something
AndyXuma
Member Posts: 5
Hi all, this is from a thread I originally posted on /r/FriendsOfBaldursGate:
I still remember the first time I played through BG and went to great pains to have as many characters as possible in my party with infravision, be it due to racial ability, spells, rings, helm or whatever. I figured it had to be very important to be able to see in the dark after all!
Had one of the greatest disapointments in my life when I learned that Infravision is absolutely useless in BG.
Please make it do something! One suggestion: lower the odds of hitting something with ranged attacks at night if no infravision.
I still remember the first time I played through BG and went to great pains to have as many characters as possible in my party with infravision, be it due to racial ability, spells, rings, helm or whatever. I figured it had to be very important to be able to see in the dark after all!
Had one of the greatest disapointments in my life when I learned that Infravision is absolutely useless in BG.
Please make it do something! One suggestion: lower the odds of hitting something with ranged attacks at night if no infravision.
Post edited by AndyXuma on
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Comments
I agree that characters without infravision should have at least a 1 point THAC0 penalty when fighting in the dark (melee attacks too, not just ranged). The game has rings, helms and even a spell that grants infravision, all for something that is almost completely useless.
It would be good if there was some kind of downside to ranged weapons. They're so fricking abusive in Bg1.
Speaking of which is the TOB engine going to fix this?
The only upside (to me) is that bows will still be relatively useful in the early levels because of the abundance of enemies like gnolls, gibberlings, hobgoblins, kobolds etc. it won't matter overly much that bows usually don't hit for more than like 5-6 damage, still I'll miss the old BG1 engine bow damage for sure It wasn't only that it buffed your own archers, but it also made all those longbow using bandits serious threats. There's a waylay scenario where you get surrounded by around 10 bandits, that encounter was often fatal on low levels in the old engine...
Yeah I know. Between the zone between Beregost and friendly arms going to friendly arms right? As a fellow no reloader didn't you get pissed off by that waylaid? Most of the time you would die if you didn't have Xzart and Monty and if you do have them, everyone will die except your PC.
...but eventually:
(Note: lol looking at this screenshot I see that I am hitting the Quick Save button repeatedly, even though I am playing with no reloads! It must be a reflex, hitting QS gives you a sense of safety I suppose )
LOL! Did you really keep on going afterwards?
Anyway i would really love a tarrasque in BG2!
I would like one though, in BG2. Maybe Throne of Bhaal. And maybe you can lure it into Watcher's Keep to seal it in with Demogorgon. That could go so right or so, so wrong.
I can become the slayer! This must count to something, no?!
But hey, maybe i'm wrong!
Anyway, I support it!
but in my opinion, it would be awesome! i just don't know how they could fit him in the game...
one thing for sure, i loved the helmet of infravision!
I believe the game can fix the places where blind should active, as in valen mod where fixed places covered by sun.
Thoughts?
If an opponent is sneaking up behind you, that's another story of course. But once someone has infravision, shadows don't apply anymore, because your infravision isn't getting worse if there is less light in the area. It might just get better actually, because sunlight has a warmth-component. Stones and trees would get warm and make it harder to disstinguish between anything based on infravision.