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[MOD] mixedtweaks

[Deleted User][Deleted User] Posts: 0
edited June 2021 in General Modding
I have created my first mod. The content has evolved over time. It contains all kinds of things that bother me.

Components:

Improvement of the character value description (BG1EE BG2EE IWD1EE)
Adds information about the consequences of the corresponding values to the character value description.

Improved class description (Beta) (BG1EE BG2EE IWD1EE)
Adds information about the consequences of level ups to the class description. So far, only the Fighter, the Monk class and subclasses, and the Fighter/Mage/Thief class combination are available

Restore missing title screen for Ulgoth's beard (BG1EE)
There is a screen for Ulgoth's beard in BG1EE. This has been added again herewith. Since there is no voice output for this text, a piece of music sounds.

Improved Ring of Free Action (Beta) (BG1EE BG2EE IWD1EE)
With this mod, the ring of freedom of action no longer restricts haste spells. The description has not been adjusted yet.

Stowable Quest Items (BG2EE)
Many quest items in BG2EE can now be stashed in gem bags and scroll cases.

Moonlight Walkers for all monks (BG1EE BG2EE)
Moonlight Walkers are no longer exclusive to Rasaad.

No Zeke Sound (relevant only in german) (BG1EE)
Zeke (dwarf at the carnival) had a loud English language saying in the German version, which he always repeated. This is hereby removed.

Improved combat scripts (Beta) (BG1EE BG2EE IWD1EE)
Improves several combat scripts
  • ADVANCED AI: An attack is now permanent and a new target is not sought after one round. Also, turn undead and bard song singing are no longer interrupted by active attacks. If no attackable enemy is visible, no one is attacked.
  • FIGHTER AGGRESSIVE: Characters no longer heal or run to the target. This makes this script more attractive for ranged fighters. Also, turn undead and bard song singing will no longer be interrupted. If no attackable opponent is visible, no one is attacked.
  • BARD CONTROLLED: Becomes BARD SINGING. Bard now always sings and the S key is no longer duplicated in a WASD control.
  • THIEF ADVENTURE is added in BG1EE

Improved hunters from Aldeth (BG1EE)
If Aldeth turns hostile after the conversation, his companions will automatically turn hostile as well.

Knott reacts to fight in front of the tent (BG1EE)
Just like the Hobgoblins, Knott also reacts to the fight outside the tent.

Sparing Embarl gives XP (BG2EE)
If you take the dagger of Embarl peacefully, you get 2000 XP.

Firebead does not give a book (BG1EE)
I always found it a bit annoying that Firebead gives me a book. In fact, it's an extra way I have to go just for a gold coin.

Better Ursa (BG1EE)
When Ursa is summoned by Nexlit, he now attacks the player instead of Nexlit.

More items are stealable (BG1EE BG2EE IWD1EE)
Now all items except equipped weapons can be stolen. Also, more can now be stolen from the Harpers in the Harper Hold and from Ribald.

Keep Balduran's helmet (Cheat) (BG1EE)
Degrodel now does not take Balduran's Helmet after the completed quest.

No gender-bound quests (BG2EE)
Jaylos and Caehan do not remember that Gracen is a man. This is to help an all-female group.

Waukeens collar is stealable (BG2EE)
This mod only makes sense if you have installed the mod "Unofficial Item Pack". The improved Waukeen's collar can now be stolen by Logan, after you have given it to him.

Squires Kit (Beta) (BG1EE BG2EE IWD1EE)
Add the Squires Kit to the Paladins. Ajantis can get this kit.
SQUIRE: The squire is proficient in turn undead, but has no other skills. Instead, he can learn a mastery in all fighting styles.

PROPERTIES:

- can wear helmets
- can wear any armor and shield
- can specialize in all weapons up to master (3 points)
- can specialize in all fighting styles (2 points)
- can specialize in fighting style with two weapons up to master (3 points)

- Level 1: +4 weapon skills
- Level 1: 1 attack per round
- Level 3: +1 weapon proficiency
- Level 6: +1 weapon proficiency
- Level 7: 1½ attacks per round
- Level 9: +1 weapon proficiency
- Level 9: +1 spell at 1st level
- Level 10: +1 spell at 1st level
- Level 11: +1 spell at 2nd level
- Level 12: +1 weapon proficiency
- Level 12: +1 spell at 2nd level
- Level 13: 2 attacks per round
- Level 13: +1 spell at 3rd level
- Level 14: +1 spell at 1st level
- Level 15: +1 weapon proficiency
- Level 15: +1 spell at 4th level
- Level 16: +1 spell at 2nd and 3rd level
- Level 17: +1 spell at 3rd level
- Level 18: +1 weapon proficiency
- Level 19: +1 spell at 4th level
- Level 20: +1 spell at 4th level
- Level 21: +1 weapon proficiency
- Level 24: +1 weapon proficiency
- Level 27: +1 weapon proficiency
- Level 30: +1 weapon proficiency
- Level 33: +1 weapon proficiency
- Level 36: +1 weapon proficiency
- Level 39: +1 weapon proficiency

The download is available on GitHub

I am looking forward to your feedback!
Post edited by [Deleted User] on
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