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[MOD] mixedtweaks

[Deleted User][Deleted User] Posts: 0
edited June 2021 in General Modding
I have created my first mod. The content has evolved over time. It contains all kinds of things that bother me.

Components:

Improvement of the character value description (BG1EE BG2EE IWD1EE)
Adds information about the consequences of the corresponding values to the character value description.

Improved class description (Beta) (BG1EE BG2EE IWD1EE)
Adds information about the consequences of level ups to the class description. So far, only the Fighter, the Monk class and subclasses, and the Fighter/Mage/Thief class combination are available

Restore missing title screen for Ulgoth's beard (BG1EE)
There is a screen for Ulgoth's beard in BG1EE. This has been added again herewith. Since there is no voice output for this text, a piece of music sounds.

Improved Ring of Free Action (Beta) (BG1EE BG2EE IWD1EE)
With this mod, the ring of freedom of action no longer restricts haste spells. The description has not been adjusted yet.

Stowable Quest Items (BG2EE)
Many quest items in BG2EE can now be stashed in gem bags and scroll cases.

Moonlight Walkers for all monks (BG1EE BG2EE)
Moonlight Walkers are no longer exclusive to Rasaad.

No Zeke Sound (relevant only in german) (BG1EE)
Zeke (dwarf at the carnival) had a loud English language saying in the German version, which he always repeated. This is hereby removed.

Improved combat scripts (Beta) (BG1EE BG2EE IWD1EE)
Improves several combat scripts
  • ADVANCED AI: An attack is now permanent and a new target is not sought after one round. Also, turn undead and bard song singing are no longer interrupted by active attacks. If no attackable enemy is visible, no one is attacked.
  • FIGHTER AGGRESSIVE: Characters no longer heal or run to the target. This makes this script more attractive for ranged fighters. Also, turn undead and bard song singing will no longer be interrupted. If no attackable opponent is visible, no one is attacked.
  • BARD CONTROLLED: Becomes BARD SINGING. Bard now always sings and the S key is no longer duplicated in a WASD control.
  • THIEF ADVENTURE is added in BG1EE

Improved hunters from Aldeth (BG1EE)
If Aldeth turns hostile after the conversation, his companions will automatically turn hostile as well.

Knott reacts to fight in front of the tent (BG1EE)
Just like the Hobgoblins, Knott also reacts to the fight outside the tent.

Sparing Embarl gives XP (BG2EE)
If you take the dagger of Embarl peacefully, you get 2000 XP.

Firebead does not give a book (BG1EE)
I always found it a bit annoying that Firebead gives me a book. In fact, it's an extra way I have to go just for a gold coin.

Better Ursa (BG1EE)
When Ursa is summoned by Nexlit, he now attacks the player instead of Nexlit.

More items are stealable (BG1EE BG2EE IWD1EE)
Now all items except equipped weapons can be stolen. Also, more can now be stolen from the Harpers in the Harper Hold and from Ribald.

Keep Balduran's helmet (Cheat) (BG1EE)
Degrodel now does not take Balduran's Helmet after the completed quest.

No gender-bound quests (BG2EE)
Jaylos and Caehan do not remember that Gracen is a man. This is to help an all-female group.

Waukeens collar is stealable (BG2EE)
This mod only makes sense if you have installed the mod "Unofficial Item Pack". The improved Waukeen's collar can now be stolen by Logan, after you have given it to him.

Squires Kit (Beta) (BG1EE BG2EE IWD1EE)
Add the Squires Kit to the Paladins. Ajantis can get this kit.
SQUIRE: The squire is proficient in turn undead, but has no other skills. Instead, he can learn a mastery in all fighting styles.

PROPERTIES:

- can wear helmets
- can wear any armor and shield
- can specialize in all weapons up to master (3 points)
- can specialize in all fighting styles (2 points)
- can specialize in fighting style with two weapons up to master (3 points)

- Level 1: +4 weapon skills
- Level 1: 1 attack per round
- Level 3: +1 weapon proficiency
- Level 6: +1 weapon proficiency
- Level 7: 1½ attacks per round
- Level 9: +1 weapon proficiency
- Level 9: +1 spell at 1st level
- Level 10: +1 spell at 1st level
- Level 11: +1 spell at 2nd level
- Level 12: +1 weapon proficiency
- Level 12: +1 spell at 2nd level
- Level 13: 2 attacks per round
- Level 13: +1 spell at 3rd level
- Level 14: +1 spell at 1st level
- Level 15: +1 weapon proficiency
- Level 15: +1 spell at 4th level
- Level 16: +1 spell at 2nd and 3rd level
- Level 17: +1 spell at 3rd level
- Level 18: +1 weapon proficiency
- Level 19: +1 spell at 4th level
- Level 20: +1 spell at 4th level
- Level 21: +1 weapon proficiency
- Level 24: +1 weapon proficiency
- Level 27: +1 weapon proficiency
- Level 30: +1 weapon proficiency
- Level 33: +1 weapon proficiency
- Level 36: +1 weapon proficiency
- Level 39: +1 weapon proficiency

The download is available on GitHub

I am looking forward to your feedback!
Post edited by [Deleted User] on

Comments

  • NathanHadesNathanHades Member Posts: 5
    edited April 19
    I have rewritten some of these modifications and attached them here.
    English:
    1. Better scripts for your characters (BG1EE, BG2EE)
    - The Advanced AI script now causes your characters to stay with an opponent instead of just attacking for one round
    - Thieves, shamans and monks automatically search for traps and illusions
    - Shamans automatically perform the shaman dance in battle
    - Bards always sing automatically
    - Stalkers automatically hide

    2. No Zeke Sound (relevant only in german) (BG1EE)
    - Zeke had a loud English language saying in the German version, which he always repeated. This is hereby removed.

    3. No "You must gather your party"-sound (BG1EE)
    - This function is also available in other mods, but it only worked for me with this option

    4. Ursa now attacks the player (BG1EE)
    - Ursa no longer attacks Nexlit, instead attacking the player.

    5. Knott reacts to the fight in front of the tent (BG1EE)
    - Knott now becomes aggressive if the player has fought in front of the tent.

    6. Aldeth hunters join the fight (BG1EE)
    - The Hunters of Aldeth in the first Cloakwood area now join the fight against you. This was sometimes not the case.

    7. Improvements to quest items (BG1EE, BG2EE)
    - The key to the river plug is now a key (BG1EE)
    - The Strange Key is now a key (BG1EE)
    - Scroll to Mirianne can no longer be sold (BG1EE)
    - Dog meat is no longer stackable (BG2EE)
    - Acorns are now a gemstone (BG2EE)
    - The guardian stone is now a gemstone (BG2EE)
    - The portal gemstone is now a gemstone (BG2EE)
    - Keystone for the home is now a gemstone (BG2EE)
    - Mae'Var's safe key is now a key (BG2EE)
    - The red rag is now a book (BG2EE)
    - Edwin's documents are now a book (BG2EE)

    8. More quests give XP (BG1EE, BG2EE)
    - Gerde (BG1EE)
    - Areana (BG1EE)
    - Gandolar (BG1EE)
    - The two thieves' trains with narlen (BG1EE)
    - When Embarl voluntarily gives up his dagger (BG2EE)

    German:
    1. Bessere Skripte für deine Charaktere (BG1EE, BG2EE)
    - Das Advanced AI-Skript führt nun dazu, dass deine Charaktere nicht nur eine Runde angreifen, sondern bei einem Gegner bleiben
    - Diebe, Schamanen und Mönche suchen automatisch nach Fallen und Illusionen
    - Schamanen führen automatisch den Schamanentanz im Kampf aus
    - Barden singen automatisch immer
    - Pirscher verstecken sich automatsch

    2. Zeke ist jetzt stumm (BG1EE)
    - Zeke ruft nicht mehr seinen lauten englischen Satz

    3. Kein "Ihr müsst eure Gruppe erst sammeln"-Klang mehr (BG1EE, BG2EE)
    - Diese Funktion gibt es zwar auch in anderen Mods, aber nur mit dieser Option hat es für mich funktioniert

    4. Ursa greift jetzt den Spieler an (BG1EE)
    - Ursa greift jetzt nicht mehr Nexlit, sondern den Spieler an.

    5. Knott reagiert auf den Kampf vor dem Zelt (BG1EE)
    - Knott wird jetzt aggresiv, wenn der Spieler vor dem Zelt gekämpft hat.

    6. Aldeth Jäger greifen mit in den Kampf ein (BG1EE)
    - Die Jäger von Aldeth im ersten Mantelwald-Gebiet greifen jetzt in den Kampf gegen dich mit ein. Das war manchmal nicht der Fall.

    7. Technische Verbesserungen an Questgegenständen (BG1EE, BG2EE)
    - Der Schlüssel zum Flussstöpsel ist jetzt ein Schlüssel (BG1EE)
    - Der Seltsamer Schlüssel ist jetzt ein Schlüssel (BG1EE)
    - Schriftrolle an Mirianne kann nicht mehr verkauft werden (BG1EE)
    - Hundefleisch ist nicht mehr stapelbar (BG2EE)
    - Eicheln sind jetzt ein Edelstein (BG2EE)
    - Der Stein des Hüters ist jetzt ein Edelstein (BG2EE)
    - Der Portaledelstein ist jetzt ein Edelstein (BG2EE)
    - Schlüsselstein für das Heim ist jetzt ein Edelstein (BG2EE)
    - Der Mae'Vars Safeschlüssel ist jetzt ein Schlüssel (BG2EE)
    - Der Roter Stofffetzen ist jetzt ein Buch (BG2EE)
    - Edwins Dokumente sind jetzt ein Buch (BG2EE)

    8. Mehr Quests geben XP (BG1EE, BG2EE)
    - Gerde (BG1EE)
    - Areana (BG1EE)
    - Gandolar (BG1EE)
    - Die beiden Diebeszüge mit Narlen (BG1EE)
    - Wenn Embarl seinen Dolch freiwillig gibt (BG2EE)

    Update: fixing the bugs
    Post edited by NathanHades on
  • morpheus562morpheus562 Member Posts: 504
    Are you the original author or a fan of the work?
  • NathanHadesNathanHades Member Posts: 5
    Yes, I am the original author.

    For some reason I deleted my last comment.

    So again:

    English:
    1. Better scripts for your characters (BG1EE, BG2EE)

    - The Advanced AI script now causes your characters to stay with an opponent instead of just attacking for one round
    - Thieves, shamans and monks automatically search for traps and illusions
    - Shamans automatically perform the shaman dance in battle
    - Bards always sing automatically
    - Stalkers automatically hide

    2. No Zeke Sound (relevant only in german) (BG1EE)
    - Zeke had a loud English language saying in the German version, which he always repeated. This is hereby removed.

    3. No "You must gather your party"-sound (BG1EE)
    - This function is also available in other mods, but it only worked for me with this option

    4. Ursa now attacks the player (BG1EE)
    - Ursa no longer attacks Nexlit, instead attacking the player.

    5. Knott reacts to the fight in front of the tent (BG1EE)
    - Knott now becomes aggressive if the player has fought in front of the tent.

    6. Aldeth hunters join the fight (BG1EE)
    - The Hunters of Aldeth in the first Cloakwood area now join the fight against you. This was sometimes not the case.

    7. Improvements to quest items (BG1EE, BG2EE)
    - The key to the river plug is now a key (BG1EE)
    - The Strange Key is now a key (BG1EE)
    - Scroll to Mirianne can no longer be sold (BG1EE)
    - Dog meat is no longer stackable (BG2EE)
    - Acorns are now a gemstone (BG2EE)
    - The guardian stone is now a gemstone (BG2EE)
    - The portal gemstone is now a gemstone (BG2EE)
    - Keystone for the home is now a gemstone (BG2EE)
    - Mae'Var's safe key is now a key (BG2EE)
    - The red rag is now a book (BG2EE)
    - Edwin's documents are now a book (BG2EE)

    8. More quests give XP (BG1EE, BG2EE)
    - Gerde (BG1EE)
    - Areana (BG1EE)
    - Gandolar (BG1EE)
    - The two thieves' trains with narlen (BG1EE)
    - When Embarl voluntarily gives up his dagger (BG2EE)

    German:
    1. Bessere Skripte für deine Charaktere (BG1EE, BG2EE)
    - Das Advanced AI-Skript führt nun dazu, dass deine Charaktere nicht nur eine Runde angreifen, sondern bei einem Gegner bleiben
    - Diebe, Schamanen und Mönche suchen automatisch nach Fallen und Illusionen
    - Schamanen führen automatisch den Schamanentanz im Kampf aus
    - Barden singen automatisch immer
    - Pirscher verstecken sich automatsch

    2. Zeke ist jetzt stumm (BG1EE)
    - Zeke ruft nicht mehr seinen lauten englischen Satz

    3. Kein "Ihr müsst eure Gruppe erst sammeln"-Klang mehr (BG1EE, BG2EE)
    - Diese Funktion gibt es zwar auch in anderen Mods, aber nur mit dieser Option hat es für mich funktioniert

    4. Ursa greift jetzt den Spieler an (BG1EE)
    - Ursa greift jetzt nicht mehr Nexlit, sondern den Spieler an.

    5. Knott reagiert auf den Kampf vor dem Zelt (BG1EE)
    - Knott wird jetzt aggresiv, wenn der Spieler vor dem Zelt gekämpft hat.

    6. Aldeth Jäger greifen mit in den Kampf ein (BG1EE)
    - Die Jäger von Aldeth im ersten Mantelwald-Gebiet greifen jetzt in den Kampf gegen dich mit ein. Das war manchmal nicht der Fall.

    7. Technische Verbesserungen an Questgegenständen (BG1EE, BG2EE)
    - Der Schlüssel zum Flussstöpsel ist jetzt ein Schlüssel (BG1EE)
    - Der Seltsamer Schlüssel ist jetzt ein Schlüssel (BG1EE)
    - Schriftrolle an Mirianne kann nicht mehr verkauft werden (BG1EE)
    - Hundefleisch ist nicht mehr stapelbar (BG2EE)
    - Eicheln sind jetzt ein Edelstein (BG2EE)
    - Der Stein des Hüters ist jetzt ein Edelstein (BG2EE)
    - Der Portaledelstein ist jetzt ein Edelstein (BG2EE)
    - Schlüsselstein für das Heim ist jetzt ein Edelstein (BG2EE)
    - Der Mae'Vars Safeschlüssel ist jetzt ein Schlüssel (BG2EE)
    - Der Roter Stofffetzen ist jetzt ein Buch (BG2EE)
    - Edwins Dokumente sind jetzt ein Buch (BG2EE)

    8. Mehr Quests geben XP (BG1EE, BG2EE)
    - Gerde (BG1EE)
    - Areana (BG1EE)
    - Gandolar (BG1EE)
    - Die beiden Diebeszüge mit Narlen (BG1EE)
    - Wenn Embarl seinen Dolch freiwillig gibt (BG2EE)
  • morpheus562morpheus562 Member Posts: 504
    Congratulations on the update!
  • NathanHadesNathanHades Member Posts: 5
    edited May 3
    New:

    English:
    More items can be stolen (BG1EE, BG2EE, IWD1EE)
    - Armor, boots, helmets and shields
    - Ribald's Reaching Ring
    - Ring of the Princes of Berinvar, Meronia and Cor Delryn
    - Reyna's Golden Girdle of Urnst

    Sorcerers get +3 Lore
    - This is the same bonus that mages receive

    German:
    Mehr Gegenstände sind stehlbar (BG1EE, BG2EE, IWD1EE)
    - Rüstungen, Stiefel, Helme und Schilde
    - Ribalds Ring der Vielfalt
    - Prinzenringe von Berinvar, Meronia und Cor Delryn
    - Reynas Goldriemen von Urnst

    Hexenmeister erhalten +3 Sagenkunde
    - Dies ist der gleiche Bonus, den auch Magier erhalten
  • NathanHadesNathanHades Member Posts: 5
    New:
    English:
    Quieter Entangle Sound Effect (BG2EE)
    - The new Sound Effect is from BG1EE

    German:
    Leiserer Verstricken Sound Effekt (BG2EE)
    - Der neue Sound Effekt ist von BG1EE
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