Really, Really Small Placeable
Zephirius
Member Posts: 419
So I was playing Tyrants of the Moonsea and in it they used that red floor design placeable titled (wait for it) "floor design", and they shrunk that placeable to about 1/5 of it's original size.
I'm just wondering how they did it, cause I want one, Ha! I've tried shrinking it myself but it appears to not work.
Anyone have any ideas on how to make these smaller or how they might have done it?
I'm just wondering how they did it, cause I want one, Ha! I've tried shrinking it myself but it appears to not work.
Anyone have any ideas on how to make these smaller or how they might have done it?
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Comments
In the toolset, you can then scale in the Adjust Location pane.
Static boxes are the work of Beelzebub !
Fortunately, that applies to most placeables, so static is commonly the default. The advantage is that static objects remain just as visible as the tiles, whereas dynamic objects fade from view at around 45m.
Now, scaling is a tricky case. You might think that scaling in the toolset could be baked in game. My guess is that it only works with static unchecked because it uses the same code in game as the new scripting functions, which by definition only work with dynamic objects. The same is true of animations - the toolset won't let you spawn an open chest, for example, unless static is unchecked.
So, yes, work of Beelzebub...