Over the years I tried to play both good and evil characters in BG1 & 2 but certain characters are very hard to play. Mostly evil ones. How does one become evil? I would say mostly through an abusive upbringing or perhaps, opposite one – being spoiled. Now Gorion strikes me as being a wise sage that endeavours to teach his adopted child how to be moral and disciplined. Therefore, how his prodigy can come out of Candlekeep and play as evil of any sort? Evil person is someone who disregard a wellbeing of others I would say. Mostly you will find evil people in criminal structures mostly because of their destructive upbringing or perhaps on positions of power, people who changed over the years of dealings with brutal reality and schemes, plots on their political scene. Where is that in Baldur’s gate? How the protagonist can be evil?
Also, how do you play the alignments in gameplay perspective?
What frames you throw on yourself?
I mean as I understand some examples of basics of the alignment system gameplaywise:
If you are lawful you should not walk into people’s homes not to mention about looting them. Therefore, even if you are a good character you will skip a number of good aligned quests because there is no reason to just walk into someone’s house uninvited.
It is much more alright form roleplay perspective if chaotic character will walk into random people houses but only chaotic evil allows you to just walk in wherever you want and loot whatever you want.
Another question is on what roleplay/alignment basis you go to explore and simply kill monsters? You know, what is the reason to go off road to check if behind that rock over there, there are no monsters with juicy +2 sword and 5000 experience points? What determines you to walk in to a cave roleplay wise if you do not have a quest to find a missing child?
I have prepared some basic chart of gameplay limitations of what you can and cannot do based of your alignment, it would be great if you could help me expand it. I began doing it and it’s mostly done based on interactions in cities and villages.
Lawful Good: Help people in need, discuss payment only if the person can pay. Never walk into people’s homes uninvited. Fight injustice and criminals when caught them on doing something wrong. Never accept quests from criminals.
Neutral Good: help me here?
Chaotic Good: You can walk into people’s houses only to check out if there is something they need; never loot their houses. You can take quests from criminals only if there is a good cause to help someone good, but still, whenever possible fight and kill criminals and wrong doers - kick butts like Minsk and Boo.
Lawful Neutral: help me here?
True Neutral: be always safe, avoid danger, do not accept dangerous side quests, be like a donkey from Winnie the Pooh ^^
Chaotic Neutral: help me here?
Lawful Evil: Don’t walk into people’s houses with no story reason. Don’t steal. Never help anyone without a solid payment. Kill only when someone wronged you and never forgive.
Neutral Evil: Don’t walk into random houses, but you can walk in places that look like a good loot, a mansion, a palace, etc. Then you can loot them. Never help anyone in need with no good payment. Generally, you should honour your word, feel free to break it if it is against your interest. Don’t kill anybody but you can if it is for a good profit.
Chaotic Evil: Walk in wherever you want, loot whatever you want, kill or pickpocket whoever you want (still no reason to kill mindlessly). Never, ever help anyone in need, especially if they are lower than you in status or power. Honour your word only when it greatly benefits you, but general rule is to break your word even if it is lose-lose situation (at least when it’s worst for them than it is for you). You basically play as a very, very dangerous criminal strait from some 3-world slum.
What are your thoughts?
When I play BG or any video game I naturally try to complete the most content but after years of playing this game I am bored with it and I would like to roleplay except it’s hard to skip all the containers in houses where I know from experience, there is a good loot. This is but a minor example I can think of, even harder thing is to decide which quest to take and which to ignore.
Now, I wish to try a character shift from good to bad. Let’s say BG1 – good (Gorion’s upbringing) ; BG2 SOA – neutral (traumatic experiences of losing soul) ; BG2 TOB – bad (experiences of hell, lust for power and accepting the legacy of Faerun’s power)
Anyway, how do you roleplay your games?