Durlag’s Tower “Queening” Causing Characters to Explode
grlndbrggs
Member Posts: 15
When pawns get promoted during the chessboard fight they explode and are replaced by a newly formed queen. When this takes place in the vicinity of certain characters it results in their also being chunked/perma’d without taking any damage.
Not something I’d come across on prior runs, so I’d appreciate someone else’s take on this as well.
Can we assume that this is intended/expected behavior (proximity blasts etc. though in my case seemingly occurring to spellcasters just as they’ve cast)? Or is it some mechanical glitch that can be ignored?
Not something I’d come across on prior runs, so I’d appreciate someone else’s take on this as well.
Can we assume that this is intended/expected behavior (proximity blasts etc. though in my case seemingly occurring to spellcasters just as they’ve cast)? Or is it some mechanical glitch that can be ignored?
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Comments
the "change pawn into queen effect" has a range of 1, which if i'm not mistaken, that pretty much means anyone within a "dagger's attack distance" away from such a pawn will also be chunked, no saving throw, no magic resistance, do not pass go and do not collect 200 dollars
my only assumption is that if the range was changed to 0, that "might" fix the problem, because there is an effect that specifies for it to change self
for anyone curious the "effect" in question is;
SPWI942
But that condition stays fulfilled for a short window of time, long enough for a creature other than a pawn to become the one that LastTrigger-ed the trap.
The trap takes the full width of the chessboard so the non-pawn creature can be on the opposite side and still get chunked if it walked on the trap at exactly the wrong time
If the game is going to cheese my party, my party should be able to cheese the game.
The real issue is that it felt entirely out of place with the rest of the tower, which was mostly traps, doppelgangers, and other well-fitting enemies. I kind of wish there was a mod that would let you skip past that bit of mess and go straight to the next level down. Not only would it make the tower feel more cohesive, but it would allow you to return to the surface as needed - though I guess trapping the party is part of the challenge there.
In theory, such a mod would simply unlock an unpickable door that would let you walk down to where Islanne is.