Different Types of Damage Crushing Piercing etc,
megaman12
Member Posts: 39
Does more damage to certain enemies. Is this right?
0
Comments
First: against humanoid enemies it's usually relative to the armor they're wearing. The damage won't be inherently better but the hit rates will be. But unless you can tell at a glance whether someone's wearing chainmail or scale mail, it's not going to make a difference. With that said, you can exploit this at times - potions of absorption provide 100% Crushing resistance in addition to 100% Lightning resistance. It's less useful than it sounds since crushing damage is rare within the context of BG1, but still more useful than you'd expect.
Against monstrous enemies, though, it's a different story: certain creature classes have innate damage reduction and even immunities to types of damage. The most frustrating one is skeletal undead taking half damage from Missile (and then abusing the hell out of that by primarily attacking from range). Pay attention to what the Combat Log says!
In terms of offense, again Crushing is the best, because most enemies don't have defensive bonuses against it, and some enemies are either immune or resistant to non-crushing attacks (Skeletons etc)
You also get very good crushing weapons very early in the game, and they continue to be viable till the end of ToB.
The next stage in the technological arms race will be "It's not just a plank of wood, it's a plank of wood with a nail in it" (for crushing And piercing damage).
Insert that Simpsons gif of Moe chasing Kang while Kang yells "Help! He's got a board with a nail in it!"