Additional: I have the latest version but Nerys still took me to a house with bad links. I sent Alora upstairs, but when she returned, she ended up in Phierkas' house instead. Not great, as that house exits in a different part of Baldur's Gate. Also, when I reloaded and talked to Nerys, she had only the default dialog. I had to leave the house (which also exited at Phierkas' house) and return to the Three Kegs before Nerys continued the plot.
Note: This is the EET 1.0 version, which I pulled from Github the first week of January.
There is no longer a specific EET version since many updates, from which github did you download it ?
Current version 1.1 is here : https://github.com/11jo/Black-Hearts
Additional: I have the latest version but Nerys still took me to a house with bad links. I sent Alora upstairs, but when she returned, she ended up in Phierkas' house instead. Not great, as that house exits in a different part of Baldur's Gate. Also, when I reloaded and talked to Nerys, she had only the default dialog. I had to leave the house (which also exited at Phierkas' house) and return to the Three Kegs before Nerys continued the plot.
Note: This is the EET 1.0 version, which I pulled from Github the first week of January.
There is no longer a specific EET version since many updates, from which github did you download it ?
Current version 1.1 is here : https://github.com/11jo/Black-Hearts
*sigh* Not there. I got it from https://github.com/A-Wizard-Did-It/Black-Hearts-BG1 - though reading this thread, I now realize the original mod author has seemingly quit the project. A shame, because this has been one of the best, most tonally, consistent mods I've seen for BG in years.
@JohnBob I just made you a collaborator on the main repository. That lets you import your fork to the main right?
Sorry for the constant negligence on my part. This season has been a very difficult one for me and honestly I just forgot to come back to this. I'm really un-savvy about Github and don't have the patience enough to manage it myself, it's probably just easier to hand it off to you for any future changes.
By the way, what do you think of my upscaled portraits for Illasera ? I posted them on the previous page.
They look neat! Honestly if I had to do it over again, I'd probably redo Illasera's portrait just because my thoughts on the AI gen have shifted into the really negative since I did it. At the time it seemed like a fun novelty, I really didn't expect for it to get so prevalent.
Yes, I agree to those modifications. Thank you for all your help.
Thanks, the fork has been merged.
I plan to do some little verifications, update the readme with full changelog and also merge the chinese translation before creating the 1.1 release. Probably in one day or two.
The last commits add the modifications for undercity, modify some Death variables and remove unused BlackPits dialogs to avoid any overlap with the mod BP in BG.
If you think it's relevant, you can rename the Black-Hearts-EET repository in Black-Hearts since the mod is now compatible BGEE/EET and also add the BG2 part.
hi. funnily i downloaded v1.1 and installed it just recently, without knowing its being updated! i still got a bug i encountered in earlier versions as well: illaseras image in east baldurs gate initiates dialogue after elminster, stops after the first line and then does the standard dialogue of nps your kicking where your answer is "good night and good bye" or "get back in the team".
reloading to auto save before entering bg east from the bridge crashed the game. last time i found a workaround and wlll post that once i find it..
edit: all that is in eet
edit2: talking to elminster, running away before illasera can initiate dialogue and leaving map before reentering and talking to her does the trick. at least this once?
Can you reload before and try again but without Imoen in party ?
On my EET game, she teleport at the same time as Elminster talk, initiate dialog just after him, ask me to find here at the Elfsong tavern then dissapear.
Here the dialog screenshot while Elminster is living.
@JohnBob Feels weird messaging you openly like this but since DMs don't work on this site, is there some way I can reach out to you directly like on Discord or something? It would be nice to have a way to message one another
when nerys ports you into the elfsong tavern, illasera went to her new location at the bar. nerys still ports to the old location on the left side.
when you look for nerys at drakon tavern, the night knife that tells you not to pursure them can be killed after dialogue (as it should be for a short amount of time). he gives 0 exp
You can copy past the whole text into a spoiler or use "Attach a file" the icon in the shape of a page with folded corner.
(just left to the one you use for Insert a image in your previous post)
when you look for nerys at drakon tavern, the night knife that tells you not to pursure them can be killed after dialogue (as it should be for a short amount of time). he gives 0 exp
I am gonna take a look, thanks.
Edit : Ok I see, he should, hide in shadow, escape faster or giving some xp.
maybe i still have the old version, where would i check that? download said v1.1
I think you have the last version, it's to check if another mod could cause the issue. (But you can look in the weidu.log it mention the mod version) (weidu.log can be open with any text editor.)
Can you confirm that Illasera have moved near the bar after the talk with Artin the red wizard ?
i thought that i kept a safe for before that encounter but apparently i didnt so i can only try with/without immy next run
By the way I understand that you cannot reload for testing before entering baldur's gate, but did you had Imoen in the party when Illasera image appear ?
By the way, what do you think of my upscaled portraits for Illasera ? I posted them on the previous page.
They look neat! Honestly if I had to do it over again, I'd probably redo Illasera's portrait just because my thoughts on the AI gen have shifted into the really negative since I did it. At the time it seemed like a fun novelty, I really didn't expect for it to get so prevalent.
Ah no it's probably fine. I may at some point commission an artist on it, but for now I think it is what it is. I did some photoshop treatment on it anyway so it's not *wholly* AI-Gen.
As an aside, I'm currently finishing up a mod for tipun's IWD in EET mod that adds full character banter for all the BG1/BG2 companions in Icewind Dale. About 2000 lines of added dialogue to make those games much more chatty if you're interested in running them as part of an EET campaign with your companions from the base games. It was something I worked on a *long* time ago back when K4thos was originally working on the idea of porting IWD over into EET. I revived my work back then and spent the last week updating it. Doing a final pass tonight.
It's made me pretty excited to try and get back into modding again. My sights are set on continuing the Black Hearts series of mods afterwards with its SOD and BG2 components. This isn't to say it's a sure thing that my motivation will carry through, but just figured I'd pop in and say the interest is rekindling.
Hey @AWizardDidIt I really enjoyed your mod, like it's on the level that it didn't feel like a mod but like content from the actual game, with how you created all those extra areas especially honestly.
Also really smart using Baeloth's Script in the Black Pits for Cherise like that, especially since I doubt most players actually play through the Black Pits by itself (though with the BPinBG mod existing I expect that to change very soon)
I wanted to post this file below (if it's okay with you) incase anyone has Shadow Magic by Artisan installed alongside your mod.
You see irrelevant of your mod I had changed Baeloths Scripts in BP to make him a shadow caster, but when I finally got to Cherise and she suddenly started casting random Shadow Weave Spells, it kinda just matched the Asthetic of how your mod was in IMO.
From Sarevok bringing in every type of person with every ability possible to aid him in his succesion.
To Cherise saying she was just trying to survive the rising of the Bhaalspawn, it made sense for her in my playthrough to be using such dark magic to "survive" and just make it through.
It matched her desperation, if you will.
Anyway if you want me to remove it, I will, but just somthing I wanted to share.
Also I wanted to ask if the player doesn't play through your Mod to the end, do they then have to battle through all the Red Wizards Machinations in like the Undercity or somthing like that?
This isn't to say it's a sure thing that my motivation will carry through, but just figured I'd pop in and say the interest is rekindling.
So, basically, you're saying that you're actively working on a Illasera companion mod for BG2 that'll come out next month? Jokes aside I'm happy to read that, even if that doesn't translate into anything in the end. And I'll have to give IWD in EET a try.
@DraikenWeAre That actually sounds really cool. I'd almost be interested in making that a base component of the mod but I don't want to co-opt other people's mods into my work (at least without them giving the A-OK).
Part of my interest in doing this mod was to find a way to implement Black Pits fights into the main campaign, because I like a lot of those fights but don't really care for the arena format Beamdog did. My theoretical totally coming some day Black Hearts for TOB is going to roll the fights from Black Pits 2 into that game.
If you don't go through the mod to the end, it does create a big problem later on.
Cherise is present during the Sarevok fight as an additional enemy for an even tougher final encounter
This isn't to say it's a sure thing that my motivation will carry through, but just figured I'd pop in and say the interest is rekindling.
So, basically, you're saying that you're actively working on a Illasera companion mod for BG2 that'll come out next month? Jokes aside I'm happy to read that, even if that doesn't translate into anything in the end. And I'll have to give IWD in EET a try.
Comments
Current version 1.1 is here : https://github.com/11jo/Black-Hearts
*sigh* Not there. I got it from https://github.com/A-Wizard-Did-It/Black-Hearts-BG1 - though reading this thread, I now realize the original mod author has seemingly quit the project. A shame, because this has been one of the best, most tonally, consistent mods I've seen for BG in years.
Is the fork still being actively developed?
JohnBob did an amazing job fixing the bugs.
Sorry for the constant negligence on my part. This season has been a very difficult one for me and honestly I just forgot to come back to this. I'm really un-savvy about Github and don't have the patience enough to manage it myself, it's probably just easier to hand it off to you for any future changes.
I just receive the notification, yes I think this allow to merge the fork into the main repo.
Thanks !
I will proceed with the merge soon.
Do you give me your authorization to add these two modifications :
- And this one discussed here for Cherise encounter in Undercity. (Add one line of dialog)
If you agree the new lines will be traified.
Yes, I agree to those modifications. Thank you for all your help.
By the way, what do you think of my upscaled portraits for Illasera ? I posted them on the previous page.
They look neat! Honestly if I had to do it over again, I'd probably redo Illasera's portrait just because my thoughts on the AI gen have shifted into the really negative since I did it. At the time it seemed like a fun novelty, I really didn't expect for it to get so prevalent.
But it's a nice detailed upscale.
Thanks, the fork has been merged.
I plan to do some little verifications, update the readme with full changelog and also merge the chinese translation before creating the 1.1 release. Probably in one day or two.
The last commits add the modifications for undercity, modify some Death variables and remove unused BlackPits dialogs to avoid any overlap with the mod BP in BG.
If you think it's relevant, you can rename the Black-Hearts-EET repository in Black-Hearts since the mod is now compatible BGEE/EET and also add the BG2 part.
Everything added so far is merged, a full changelog is available in a spoiler "Full v1.1 changelog" at the end of the readme.md.
The changelog mostly follow the same order as the commits if you want to double check something.
If you have any question let me know.
WIPW123.spl is a copy of finding familiar effect, but it will mention "Portal" instead of "The spell cannot be cast by anyone but the protagonist"
So "Portal" has been added to BHBG1setup.tra
It's not much but still a line addition !
If you want to change the repository name as proposed above, as a collaborator I am not allowed to do it.
About the release, it seem that I can take care of it, but maybe you prefer doing it yourself.
Also, I would like to say thanks to all players who provided detailed feedbacks, insights and especially, those who helped test the corrections!
The last version of Black Hearts is available again on AWizardDidIt github page.
Main changes are :
- Compatibility for BGEE and EET. (One version for all games)
- Fixes for issues reported by players.
- Chinese translation by @lzw104522773.
(A full changelog is available on the release page or at the end of the readme.md)
Thanks @AWizardDidIt and everyone involved in this release !
Don't hesitate to continue reporting any bugs or difficulties you may encounter while playing Black Hearts.
reloading to auto save before entering bg east from the bridge crashed the game. last time i found a workaround and wlll post that once i find it..
edit: all that is in eet
edit2: talking to elminster, running away before illasera can initiate dialogue and leaving map before reentering and talking to her does the trick. at least this once?
Edit :
Do you have Imoen with you when it occure ?
Can you reload before and try again but without Imoen in party ?
On my EET game, she teleport at the same time as Elminster talk, initiate dialog just after him, ask me to find here at the Elfsong tavern then dissapear.
Here the dialog screenshot while Elminster is living.
No problem, I just send you an invitation on github this should allow us to talk directly.
If you prefer I am also registered on SHS forum.
i thought that i kept a safe for before that encounter but apparently i didnt so i can only try with/without immy next run
when nerys ports you into the elfsong tavern, illasera went to her new location at the bar. nerys still ports to the old location on the left side.
when you look for nerys at drakon tavern, the night knife that tells you not to pursure them can be killed after dialogue (as it should be for a short amount of time). he gives 0 exp
You can copy past the whole text into a spoiler or use "Attach a file" the icon in the shape of a page with folded corner.
(just left to the one you use for Insert a image in your previous post)
This is odd, because it should be corrected in the new version. Illasera should come by to the location where Nerys port you.
I am gonna take a look, thanks.
Edit : Ok I see, he should, hide in shadow, escape faster or giving some xp.
about posting weidu log: where do i find it?
Oh sorry, the weidu.log is a file present in you EET game directory.
I think you have the last version, it's to check if another mod could cause the issue. (But you can look in the weidu.log it mention the mod version) (weidu.log can be open with any text editor.)
Can you confirm that Illasera have moved near the bar after the talk with Artin the red wizard ?
By the way I understand that you cannot reload for testing before entering baldur's gate, but did you had Imoen in the party when Illasera image appear ?
https://www.deviantart.com/enkida/art/BG2-NPC-Illasera-v2-Human-283982615
As an aside, I'm currently finishing up a mod for tipun's IWD in EET mod that adds full character banter for all the BG1/BG2 companions in Icewind Dale. About 2000 lines of added dialogue to make those games much more chatty if you're interested in running them as part of an EET campaign with your companions from the base games. It was something I worked on a *long* time ago back when K4thos was originally working on the idea of porting IWD over into EET. I revived my work back then and spent the last week updating it. Doing a final pass tonight.
It's made me pretty excited to try and get back into modding again. My sights are set on continuing the Black Hearts series of mods afterwards with its SOD and BG2 components. This isn't to say it's a sure thing that my motivation will carry through, but just figured I'd pop in and say the interest is rekindling.
Yes plz.
Also really smart using Baeloth's Script in the Black Pits for Cherise like that, especially since I doubt most players actually play through the Black Pits by itself (though with the BPinBG mod existing I expect that to change very soon)
I wanted to post this file below (if it's okay with you) incase anyone has Shadow Magic by Artisan installed alongside your mod.
You see irrelevant of your mod I had changed Baeloths Scripts in BP to make him a shadow caster, but when I finally got to Cherise and she suddenly started casting random Shadow Weave Spells, it kinda just matched the Asthetic of how your mod was in IMO.
From Sarevok bringing in every type of person with every ability possible to aid him in his succesion.
To Cherise saying she was just trying to survive the rising of the Bhaalspawn, it made sense for her in my playthrough to be using such dark magic to "survive" and just make it through.
It matched her desperation, if you will.
Anyway if you want me to remove it, I will, but just somthing I wanted to share.
Also I wanted to ask if the player doesn't play through your Mod to the end, do they then have to battle through all the Red Wizards Machinations in like the Undercity or somthing like that?
Part of my interest in doing this mod was to find a way to implement Black Pits fights into the main campaign, because I like a lot of those fights but don't really care for the arena format Beamdog did. My theoretical totally coming some day Black Hearts for TOB is going to roll the fights from Black Pits 2 into that game.
If you don't go through the mod to the end, it does create a big problem later on.
Something like that haha.