Any chance we might see another Siege of Dragonspear style DLC or even a brand new adventure?
Sethisto
Member Posts: 14
I'm playing through Siege of Dragonspear again and it always really impresses me that we got a game in this style so recently and so well done. It really nails everything that the BG saga did well, from the way loot is handled to the systems I really prefer over more modern games when it comes to combat and spells. And of course those beautiful environments that are lost when these top down games transition to 3D
I haven't followed the news in a while. Is Beamdog working on anything else with the infinity engine? Even an Icewindale style purely adventure/tactics game would be amazing. I just don't get that itch scratched at all from games like Pillars of Eternity and the few others that have given this series style a shot.
I haven't followed the news in a while. Is Beamdog working on anything else with the infinity engine? Even an Icewindale style purely adventure/tactics game would be amazing. I just don't get that itch scratched at all from games like Pillars of Eternity and the few others that have given this series style a shot.
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Comments
I'd love a "Return to the Windspear" Addon for BG2. Afaik, Beamdog bought the rights and the data that was already done.
In my opinion, all the stupid hate towards Dragonspear was part of the problem. Wizard of the Coast and Beamdog canceled all the new stuff.
That being said, I'm not too sure if workable from the standpoint of copyright, but a general pull from SCS to the main game would be nice.
1. SCS AI enabled on difficulties: Insane and LOB.
2. Force-Enable all SCS content like the Wolf of Ulcaster Dungeon.
In regards to SOD, the 4 random encounter areas could be made 'travel whenever you like' across chapters 8-10. This change is virtually free, and it would at least partly address the common complaint that the game is 'too linear to offer any replay value.' Just a basic segregation into new areas... that's something.