Skill vs. stat checks in dialogue.
Verticor
Member Posts: 119
Are all the major (or "best") dialogue skill checks covered by the "talky" skills, or is there a point to raise some of the stats to get some nifty bonus dialogue?
I mean, do I get something good for having a Charisma, Intelligence or whatever score of, say, 18, or would I be better off plugging those stat points into something else?
How well off would I be simply focusing on Bluff, Intimidate and Persuasion for dialogue? Would I have all the bases covered or roughly all?
I mean, do I get something good for having a Charisma, Intelligence or whatever score of, say, 18, or would I be better off plugging those stat points into something else?
How well off would I be simply focusing on Bluff, Intimidate and Persuasion for dialogue? Would I have all the bases covered or roughly all?
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Comments
During a Rogue playthrough, I found Persuade especially useful, as you can often negotiate larger rewards. Bluff and Intimidate are handy, too.
Abilities are important for many other purposes, of course.
Fan-made modules vary - for example, Charisma is a must for ADWR.
In the same vein, if you are intelligent (or a Ranger or Druid) you recognize the tracks in the snow. You also get a bonus to spot the hidden tracks of the Shadow Heart if you’re a ranger, Druid or high intelligence. (It was believed that it was based on spot but someone looked at the code, it’s just based on intelligence and class)
I think if you’re charismatic enough you can shamelessly flirt with the mayor’s assistant who promises you a night you’ll never forget when you’re through all this. Sadly it never gets to that lol.
Those are the ones I recall off-hand, but as you can see they aren’t earth shaking. Still fun to have though. I try to give my sorcerer 14 int (also for improved expertise which rocks ) for skill points and to not be stupid and 14 wis for saving throws and to …not be stupid. Lol.
But if I’m making a specialized build, such as a melee wizard, yeah he’s going to end up either a smart idiot (wis 8) or un ugly forgettable guy (cha 8) or possibly both. Lol. And it’ll be ok.
In fact.. I think I’ll start a SoU play through right now with a melee wizard, hmm.,. choices choices!
14/10/14, 16 int and a 14 in either wis or cha, or 18 int and an 8 in both. Hmmmm. Hard to choose lol! Ah well I guess I’m too vain to play an 8 cha guy, heh.
Under certain conditions there should be options.
I tried out intimidate and bluff but Persuade just has more options available and sometimes you get a chance for better rewards.
It would be nice if in certain dialogues when your about to fight you have an option depending on you character to start the battle with a disarm attempt or bluff & intimidate to get the upper hand in the opening round.