Revenants uses the incorrect animation
AndreaColombo
Member Posts: 5,533
Revenants are making use of the Zombie animation across all games (BG:EE, SoD, BGII:EE) even though a dedicated revenant animation exists.
The INI is already there—0x7701—just needs assigning to revenant CRE files.
Here's a quick and dirty WeiDU code that will do it:
Note that there's also a dedicated revenant soundset within the game's files that is not being used. The files are "revenXX" where XX is the number. Here's the WeiDU code to do that:
In the meanwhile, let me tag @Galactygon as an FYI. I reported this to Beamdog via their support page (ticket BGCS-3397), but failed to mention that the dedicated soundset is not already part of the INI file and needs to be assigned separately. Figured I'd mention it here and let someone from the Beamdog team know.
The INI is already there—0x7701—just needs assigning to revenant CRE files.
Here's a quick and dirty WeiDU code that will do it:
COPY_EXISTING_REGEXP GLOB ~.*\.cre~ ~override~ READ_STRREF 0x8 name PATCH_IF (~%name%~ STR_EQ ~Revenant~) BEGIN WRITE_ASCII 0x28 0x7701 END BUT_ONLY[s][/s]
Note that there's also a dedicated revenant soundset within the game's files that is not being used. The files are "revenXX" where XX is the number. Here's the WeiDU code to do that:
COPY_EXISTING ~7701.INI~ ~override~ REPLACE_TEXTUALLY ~attack=ghoul03,blank,blank~ ~attack=~ REPLACE_TEXTUALLY ~damage=ghoul08~ ~damage=reven08~ REPLACE_TEXTUALLY ~die=ghoul09~ ~die=reven09~ REPLACE_TEXTUALLY ~attack_slash=ghoul05,blank,blank~ ~attack_slash=reven05~ REPLACE_TEXTUALLY ~attack_slash_frame=2,0,0~ ~attack_slash_frame=2~ REPLACE_TEXTUALLY ~attack_backslash=ghoul06,blank,blank~ ~attack_backslash=reven06~ REPLACE_TEXTUALLY ~attack_backslash_frame=2,0,0~ ~attack_backslash_frame=2~ REPLACE_TEXTUALLY ~attack_jab=~ ~attack_jab=reven05~ REPLACE_TEXTUALLY ~attack_jab_frame=0~ ~attack_jab_frame=2~ REPLACE_TEXTUALLY ~battle_cry=ghoul03,ghoul04~ ~battle_cry=reven03,reven04~ REPLACE_TEXTUALLY ~selection=ghoul03~ ~selection=reven01,reven02~ REPLACE_TEXTUALLY ~selection_frame=0~ ~selection_frame=0,0~
In the meanwhile, let me tag @Galactygon as an FYI. I reported this to Beamdog via their support page (ticket BGCS-3397), but failed to mention that the dedicated soundset is not already part of the INI file and needs to be assigned separately. Figured I'd mention it here and let someone from the Beamdog team know.
Post edited by AndreaColombo on
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