Unique monster soundset variants are not being used
AndreaColombo
Member Posts: 5,533
This issue affects BG:EE, SoD, and BGII:EE in equal measure.
The game files include unique soundsets for specific monster variants that are currently not used:
Greater Doppelganger
Currently uses the "standard" doppelganger soundset (DOPPL); it should be using its own (GDOPP).
This is what the INI file should look like:
Greater Basilisk
Currently uses the "standard" basilisk soundset (BASIL); it should be using its own (GBASI).
This is what the INI file should look like:
Black bear
Currently uses the brown bear soundset (RBEAR); it should be using its own (BBEAR).
This is what the INI should look like:
Ghast
Currently uses the ghoul soundset (GHOUL); it should be using its own (GHAST).
This is what the INI should look like:
Greater Ghast (BDGHASTG.CRE) is also using the ghoul soundset; should of course be using the ghast soundset.
Beamdog ticket BGCS-3404.
@Galactygon FYI.
The game files include unique soundsets for specific monster variants that are currently not used:
Greater Doppelganger
Currently uses the "standard" doppelganger soundset (DOPPL); it should be using its own (GDOPP).
This is what the INI file should look like:
[sounds] attack= attack_frame=0 awake= awake_frame=0 cast= cast_frame=0 conjure= conjure_frame=0 damage=gdopp08 damage_frame=0 die=gdopp09 die_frame=0 head_turn= head_turn_frame=0 ready= ready_frame=0 shoot= shoot_frame=0 twitch= twitch_frame=0 walk= walk_frame=0 attack_slash=doppl05 attack_slash_frame=2 attack_backslash=doppl05 attack_backslash_frame=2 attack_jab=doppl05 attack_jab_frame=2 emerge= emerge_frame=0 hide= hide_frame=0 sleep= sleep_frame=0 battle_cry=gdopp03,gdopp04 battle_cry_frame=0,0 selection=gdopp01,gdopp02 selection_frame=0,0 fall=fal_02b fall_frame=0
Greater Basilisk
Currently uses the "standard" basilisk soundset (BASIL); it should be using its own (GBASI).
This is what the INI file should look like:
[sounds] attack= attack_frame=0 awake= awake_frame=0 cast= cast_frame=0 conjure= conjure_frame=0 damage=gbasi08 damage_frame=0 die=gbasi09 die_frame=0 head_turn= head_turn_frame=0 ready= ready_frame=0 shoot=gbasi05 shoot_frame=2 twitch= twitch_frame=0 walk= walk_frame=0 attack_slash=gbasi06 attack_slash_frame=2 attack_backslash=gbasi06 attack_backslash_frame=2 attack_jab=gbasi07 attack_jab_frame=2 emerge= emerge_frame=0 hide= hide_frame=0 sleep= sleep_frame=0 battle_cry=gbasi03,gbasi04 battle_cry_frame=0,0 selection=gbasi01,gbasi02 selection_frame=0,0 fall=fal_03b fall_frame=0
Black bear
Currently uses the brown bear soundset (RBEAR); it should be using its own (BBEAR).
This is what the INI should look like:
[sounds] attack= attack_frame=0 awake= awake_frame=0 cast= cast_frame=0 conjure= conjure_frame=0 damage=bbear08 damage_frame=0 die=bbear09 die_frame=0 head_turn= head_turn_frame=0 ready= ready_frame=0 shoot= shoot_frame=0 twitch= twitch_frame=0 walk= walk_frame=0 attack_slash=bbear05 attack_slash_frame=2 attack_backslash=bbear06 attack_backslash_frame=2 attack_jab=bbear05 attack_jab_frame=2 emerge= emerge_frame=0 hide= hide_frame=0 sleep= sleep_frame=0 battle_cry=bbear03,bbear04 battle_cry_frame=0,0 selection=bbear01,bbear02 selection_frame=0,0 fall=fal_03b fall_frame=0
Ghast
Currently uses the ghoul soundset (GHOUL); it should be using its own (GHAST).
This is what the INI should look like:
[sounds] attack= attack_frame=0 awake= awake_frame=0 cast= cast_frame=0 conjure= conjure_frame=0 damage=ghast08 damage_frame=0 die=ghast09 die_frame=0 head_turn= head_turn_frame=0 ready= ready_frame=0 shoot= shoot_frame=0 twitch= twitch_frame=0 walk= walk_frame=0 attack_slash=ghast05 attack_slash_frame=2 attack_backslash=ghast06 attack_backslash_frame=2 attack_jab=ghast05 attack_jab_frame=2 emerge= emerge_frame=0 hide= hide_frame=0 sleep= sleep_frame=0 battle_cry=ghast03,ghast04 battle_cry_frame=0,0 selection=ghast01,ghast02 selection_frame=0,0 fall=fal_02b fall_frame=0
Greater Ghast (BDGHASTG.CRE) is also using the ghoul soundset; should of course be using the ghast soundset.
Beamdog ticket BGCS-3404.
@Galactygon FYI.
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Worg
Currently uses the wolf soundset (WOLFF); it should be using its own (WORGG).
This is what the INI should look like: