Death Tyrants do not make use of their dedicated animation
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In BGII:EE death tyrants are using the standard beholder animation (0x7F02) even though a dedicated death tyrant animation (0x7F46) exists.
Also note that while the size of the beholder and death tyrant animations is the same, the death tyrant's INI file has a smaller circle (ellipse) and personal space than the beholder INI, which I believe needs correcting:
Beholder:
Death tyrant:
...and while we're at it, this is how the INI [sounds] section should look like in order for both the beholder's and death tyrant's attack sounds to match their animations frame by frame:
(But you won't need to change the sound part manually if you take @skellytz up on his offer to donate his fixes from Infinity Sounds to Beamdog.)
Beamdog ticket BGCS-3460.
Also note that while the size of the beholder and death tyrant animations is the same, the death tyrant's INI file has a smaller circle (ellipse) and personal space than the beholder INI, which I believe needs correcting:
Beholder:
[general] animation_type=7000 move_scale=8 ellipse=32 color_blood=61 color_chunks=255 sound_freq=-1 personal_space=5 cast_frame=4
Death tyrant:
[general] animation_type=7000 move_scale=8 ellipse=16 color_blood=61 color_chunks=255 sound_freq=-1 personal_space=3 cast_frame=4
...and while we're at it, this is how the INI [sounds] section should look like in order for both the beholder's and death tyrant's attack sounds to match their animations frame by frame:
attack=~~ attack_frame=~0~ attack_slash=~bhold03~ attack_slash_frame=~0~ attack_backslash=~bhold03~ attack_backslash_frame=~0~ attack_jab=~bhold03~ attack_jab_frame=~0~
(But you won't need to change the sound part manually if you take @skellytz up on his offer to donate his fixes from Infinity Sounds to Beamdog.)
Beamdog ticket BGCS-3460.
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