Party advice and Bard questions
DeeKayNL
Member Posts: 110
Hello all,
I am currently planning my next run.
I want to make a party with NPCs who is normally font take with me.
My list of NPCs is
Mazzy
Minsc
Viconia
Haer'dalis
Jan Janssen
Cernd
EE NPCs dont do much for me except maybe Neera. But i already had het in my party nog long ago.
I keep reading that the board song had been nerfed and AM wondering if this still is the case ?? Especially the range of the song?
My Charname probably gonna be a Sorceror. Not sure yet what fits the party.
Any advice and some insights in the bard song?
Thank you
I am currently planning my next run.
I want to make a party with NPCs who is normally font take with me.
My list of NPCs is
Mazzy
Minsc
Viconia
Haer'dalis
Jan Janssen
Cernd
EE NPCs dont do much for me except maybe Neera. But i already had het in my party nog long ago.
I keep reading that the board song had been nerfed and AM wondering if this still is the case ?? Especially the range of the song?
My Charname probably gonna be a Sorceror. Not sure yet what fits the party.
Any advice and some insights in the bard song?
Thank you
1
Comments
You may want to look into the "Rogue Rebalancing" mod. It has an overhaul for the bard and thief kits:
http://readme.spellholdstudios.net/rr_core.html#Bard_kit_revisions
Vanilla bard song: the whole party regardless of distance or line of sight, but only actual party members.
Blade song: Allies within a standard medium AoE (same as a fireball) centered on the singer.
Skald song: Allies within a standard medium AoE (same as a fireball) centered on the singer.
Jester song: Enemies within a standard medium AoE (same as a fireball) centered on the singer.
Enhanced Bard Song: Allies within a standard medium AoE (same as a fireball) centered on the singer.
Haer'Dalis is a Blade, so he'll be working with that relatively small area for his entire career, You can't have him stand back if you want the song to help.
A vanilla bard has the advantage of infinite song range, but also the disadvantage of not being able to help summons.
There is a simple mod out there for bard song ranges, standardizing them to affect a considerably larger area. See here if you're interested.
As for the party build ... it'll work. Lighter on warriors than I'd usually go, but you can always have Cernd lean on his shapeshifting to tank while the bulk of the party goes for ranged offense. As of 2.6, greater werewolf form has regeneration in addition to its incredible AC and magic/elemental resistances.
And on that note, sorcerers/dragon disciples are the ideal choice for a "blaster" mage focusing on damaging spells. Pick one at each spell level, and you'll have the option to unload a ton of firepower whenever you want, while still retaining the defensive and defense-breaking options mages are known for.
Regarding the party are Mazzy and Minsc and HD as backup not enough for melee?
But that would mean i would have to choose between Cernd and Viconia considering my list is one NPC to long.
Mazzy? I thought you'd be using her as primarily an archer, given her proficiencies. She'll develop into a fine melee warrior as well, but that takes time and a lot of levels.
Cernd, of course, swaps between a squishy caster and an incredibly tough melee tank with poor offense. Learning which fights call for which option is the key to mastering his power.
Of course, how much melee you take is a personal choice. I usually aim high in BG2 - my last two parties ran four front-liners each.
And I didn't notice that you had one too many. Hmm. I don't know who I'd cut there.
Charname Sorceror (throwing daggers)
Mazzy ( axes, one pip Warhammer for offhand?)
Viconia ( flail of ages and sling)
Minsc ( All other weapons, later focus on bastard swords?)
Haer'dalis ( longswords) / Cernd (staffs,clubs and scimitars? Probably can never use them? )
Jan Janssen ( crossbow)
I need a thief and divine, arcane and at least 2 melee. That leaves the last spot for either a 3rd melee/arcane of a 2nd divine caster with druid spells. Difficult.... Maybe I should pick Cernd as I really never took him. Should check hoe to equip and play him.
She'll get the +4 saving throw bonus. She'll have a high hitpoint pool. She can have an extremely high AC without special gear. The biggest downside is that she will struggle to deal damage at the rate of many other NPC fighter options, at least until you level her up. Short swords are also unfortunately one of the weaker class of weapons -- as well she may be competing for the few good ones with Haerdalis.
Still, she'll be impressively tanky for little investment. In a frontline role, she also makes much better use of her paladin-like spell abilities, self lay hands, strength. I'd suggest tossing a shield on her (for awhile anyways) and making her your main tank out of that group. She'll require a fair bit less micromanagement in that role than Cernd or Haerdalis.
Lotta ways you could go given that party composition. Blunt weapons might be even more ideal than axes, especially if you aren't going to do much melee with Viconia. Flail or hammer make for good choices there.
To be honest this discussion almost makes me want to do a playthrough with her as the party's main tank. Something I've never really done.