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[MOD] D2-Weapon - A Souls-inspired Weapon Pack (v2.3)

Dan_PDan_P Member Posts: 129
edited January 20 in General Modding
GitHub: https://github.com/D2-mods/D2-Weapon
Download: https://github.com/D2-mods/D2-Weapon/releases
Installs on: BG:EE, BG2:EE, IWD:EE, EET (v2.5/v2.6)


Overview:
This is a mod for Baldur's Gate: Enhanced Edition, Baldur's Gate 2: Enhanced Edition, and Icewind Dale: Enhanced Edition.

Adds 15 weapons, many of them loosely based on weapons from FromSoft's Dark Souls trilogy. All items are purchased from various sellers. Some have more standard abilities, while others have more extreme advantages and disadvantages (though I've toned some of it down in updates).

Note: For BGEE/SoD, all items install, but only 3 are obtainable (2 in SoD).



Components:
  1. D2-Weapon - A Souls-inspired Weapon Pack
  2. Add damage to bows (recommended for IWD:EE)
  3. Add NPC merchant to Throne of Bhaal or Heart of Winter?

Should be installed before any mods that make global changes to weapons, such as weapon usability tweaks.



NPC merchant:
  • ToB: Gives access to Deidre's items, Joluv's items, and Ribald's special store.
  • HoW: Gives access to Conlan's store, Lehland's store, and Nym's store.



Item list:
d2bow01 - Black Bow of Pharis
d2bow02 - Dragonslayer Greatbow
d2bow03 - White Birch Bow
d2bow04 - Avelyn
d2swd01 - Greatsword
d2swd02 - Fume Ultra Greatsword
d2swd03 - Chaos Rapier
d2swd04 - Drakeblood Greatsword
d2swd05 - Bewitched Alonne Sword
d2swd06 - Stone Greatsword
d2swd07 - Scimitar +2: Accelerator
d2dag01 - Aquamarine Dagger
d2hal01 - Unbalanced Halberd
d2ham01 - Club +4: Frenzy
d2eff01b - Sling +2: Accelerator

d2#wbag - bag containing all weapons (not obtainable through normal gameplay)


baldr002i6ec8.png
d2-weapon-02e0jhx.png



Copyright info:
"D2-Weapon" is licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0). It uses modified images for the icon BAMs, taken from wikidot.com or Fandom.com, and which are shared under this license.

Note: Starting with v2.2, this mod no longer uses licensed images, edited or otherwise, except for files taken from Infinity Engine games.
Post edited by Dan_P on

Comments

  • unknownunknown Member Posts: 11
    These look great, can't wait to try them!
  • EndarireEndarire Member Posts: 1,519
    @dp85
    If this mod is EET compatible, and it seemingly is as you mentioned elsewhere, may we get it added to the EET mod compatibility list?

    Thankee!
  • Dan_PDan_P Member Posts: 129
    Small update (v1.1)
    - Unbalanced Halberd effect chance corrected to 50/50 (was 51/49)
    - Aquamarine Dagger now scales to caster level 21 (for THAC0=0), instead of capping at level 20

    @Endarire
    I'll look into that if I get some time later today. I wasn't aware of that list.
  • EndarireEndarire Member Posts: 1,519
    Your Souls-themed items encouraged me to start designing more items, including some others which I'll share once I'm done.

    Thankee! Alleluia!
  • EndarireEndarire Member Posts: 1,519
    (Also, you could add Dark Souls-themed NPCs to a later version of this mod, like Andre the gray-haired smith or Griggs of Vinheim who says, "Goodbye then. Do stay safe.")
  • Dan_PDan_P Member Posts: 129
    Made a few small adjustments:

    v1.6
    - movement bonus from Frenzy status (Club +4: Frenzy) now uses the stacking percentage modifier
    - Stone Greatsword now uses a custom projectile, the slowdown effect hits slightly faster than before
    - revised Sling +2: Accelerator - usable by all races, but only halflings get Accelerator effect
    - d2#wbag.ITM: A bag of holding containing all weapons from this mod. It's not obtainable through normal gameplay. Use the console or an editor to add to game if you want to quickly test out the weapons.
  • AbelAbel Member Posts: 785
    Great ideas!
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