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Can you override weather probabilities by script action?

MaurvirMaurvir Member Posts: 1,090
As the title states, is it possible to dynamically alter the weather probabilities by script? The idea here is that, since older areas that don't have both a day and night tileset can't appropriately support fog, would it be possible to detect the day/night change and dynamically switch the fog and rain probabilities?

Alternately, is there a way to detect when the engine has changed the weather in order to override it?

Thanks!
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