It's a series of talks. More than ten of them, with progress tracked by a LoveTalk variable local to Haer'Dalis. If the player is romancing Aerie, there's a decision point in there for her.
It's a series of talks. More than ten of them, with progress tracked by a LoveTalk variable local to Haer'Dalis. If the player is romancing Aerie, there's a decision point in there for her.
Would you happen to know the variable? I am not seeing much under HD local variables that might run it. Maybe if I knew it I could kick-start this thing. Thanks for the help thus far!
Also there used to be several tweak mods that broke the romance on purpose as it can lead to a player-npc conflict. It was quite easy to miss that those mods did that.
Thankfully Tweaks Anthology moved disabling the HD/Aerie romance to a separate component instead of having it as part of the Npc Don't Fight component, because I think removing it detracts from the game.
Comments
Would you happen to know the variable? I am not seeing much under HD local variables that might run it. Maybe if I knew it I could kick-start this thing. Thanks for the help thus far!
There is also a global "HaerDalisRomanceActive" variable which tracks the state of the romance, with a similar convention to the player romances.
The Aerie/Haer'Dalis romance will not start if the player is already in a committed relationship with Aerie (AerieRomanceActive = 2).
Thankfully Tweaks Anthology moved disabling the HD/Aerie romance to a separate component instead of having it as part of the Npc Don't Fight component, because I think removing it detracts from the game.