Playing persistent world custom classes in single player
Vancy
Member Posts: 2
Hello,
I would really like to play a custom base class that's available on one of the persistent multiplayer worlds in a single player campaign. Is it possible? Exporting the character returns the class as Barbarian and the character is unplayable due to "invalid class". I have to add I'm not really technically savvy, but I'd appreciate every answer.
I would really like to play a custom base class that's available on one of the persistent multiplayer worlds in a single player campaign. Is it possible? Exporting the character returns the class as Barbarian and the character is unplayable due to "invalid class". I have to add I'm not really technically savvy, but I'd appreciate every answer.
0
Comments
PRC is a popular custom class package, so maybe you were using one of those on the PW.
If you look on Neverwinter Vault, there are SP campaigns that mention PRC, which will offer custom classes.
I imagine you can add PRC to other SP modules if you have an understanding of the toolset.
Maybe others know whether that's easy or not.
If you subscribe to multiple PWs or curated modules, my understanding is that the nwsync subfolder will be a jumble of files from all of those sources.
PWs that don't use nwsync will invite you to install haks in your hak subfolder, but since you can't find them I'm guessing your PW isn't one of those.
Others may have better information.
Exactly what I was saying. I've heard of servers including scripts in the haks to preserve space in the module for other objects, but it's rare.
PRC has an automated tool for adding itself to modules, called the Module Updater. (Incidentally, it would work for any hak, erf, or tlk, it's not PRC specific.)
We've also got a lot of preconverted modules kicking around, many of them on NWVault, and a bunch more here, including all of the Premium Modules.