How to have your community module available for EE?
Genisys
Member Posts: 37
Hi everyone, I've rescripted a classic server module Paths of Ascension for Single Player / Offline EE Edition, and I'd like to make it where the NWN community can download the module & play it directly through the Enhanced Edition Community Tab in the actual game, how would I go about doing that?
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I believe it is theoretically possible to package a module in the same format, but then somehow you have to tell players which url to enter, which offers little advantage over the Vault.
Sucky!
Oh, well, thanks for the tips mates, I will just keep it listed on Facebook then.
Also, it's not practical to show thousands of fan-made modules on one page.
So in addition to showcasing a few modules as a taster, the client also advertises community resources like the Vault, where players can browse at leisure.
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090
You can download them from the Neverwinter Vault via their associated project pages, then load those .mod files in the toolset.