Using a text editor, you can change the dynamic creature models (pmh0.mdl etc) to remove the cloak_g node. Cloaks can then still be equipped, but are invisible.
If you only want to change one creature, consider a custom phenotype with the same change.
The Custom Content Guide on Neverwinter Vault explains how dynamic creature models work.
Helmets are more tricky because they use the head node - making the helmet invisible by the cloak method also makes the head vanish.
// Sets whether the provided item should be hidden when equipped.
// - The intended usage of this function is to provide an easy way to hide helmets, but it
// can be used equally for any slot which has creature mesh visibility when equipped,
// e.g.: armour, helm, cloak, left hand, and right hand.
// - nValue should be TRUE or FALSE.
void SetHiddenWhenEquipped(object oItem, int nValue)
As the description says it's not working only for helmets but for cloaks, armor, weapons, shields just the same.
// Sets whether the provided item should be hidden when equipped.
// - The intended usage of this function is to provide an easy way to hide helmets, but it
// can be used equally for any slot which has creature mesh visibility when equipped,
// e.g.: armour, helm, cloak, left hand, and right hand.
// - nValue should be TRUE or FALSE.
void SetHiddenWhenEquipped(object oItem, int nValue)
As the description says it's not working only for helmets but for cloaks, armor, weapons, shields just the same.
Comments
Using a text editor, you can change the dynamic creature models (pmh0.mdl etc) to remove the cloak_g node. Cloaks can then still be equipped, but are invisible.
If you only want to change one creature, consider a custom phenotype with the same change.
The Custom Content Guide on Neverwinter Vault explains how dynamic creature models work.
Helmets are more tricky because they use the head node - making the helmet invisible by the cloak method also makes the head vanish.
As the description says it's not working only for helmets but for cloaks, armor, weapons, shields just the same.
Perfect! Thank you Kamiryn.