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Sizing... What's the tricK?

If I select CreatureL_200 Large and select a Badger I get to see it's funny badger walk on a larger scale. But if I select Medusa instead, she glides around like the female martian in Mars Attacks.

Is there a trick to knowing before hand who will use the animations when their size has been changed?

Comments

  • ProlericProleric Member Posts: 1,269
    edited October 2021
    For animations to work, the model type in appearance.2da must be the same for both the invisible appearance and the model to be scaled - see tutorial.

    You can't just change the model type in appearance.2da as it is a property of the model.

    With EE, it is also possible to scale creatures via Adjust Location in the toolset, or in a script using SetObjectVisualTransform(). In both of those cases (which seem to work in much the same fashion) the effect is purely visual - the engine uses the original size and position for all other purposes - so the "invisible creature + tail" method still has value.
    Buddywarrior
  • BuddywarriorBuddywarrior Member Posts: 62
    Perfect! Thank's Proleric!
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