Sizing... What's the tricK?
Buddywarrior
Member Posts: 62
If I select CreatureL_200 Large and select a Badger I get to see it's funny badger walk on a larger scale. But if I select Medusa instead, she glides around like the female martian in Mars Attacks.
Is there a trick to knowing before hand who will use the animations when their size has been changed?
Is there a trick to knowing before hand who will use the animations when their size has been changed?
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Comments
You can't just change the model type in appearance.2da as it is a property of the model.
With EE, it is also possible to scale creatures via Adjust Location in the toolset, or in a script using SetObjectVisualTransform(). In both of those cases (which seem to work in much the same fashion) the effect is purely visual - the engine uses the original size and position for all other purposes - so the "invisible creature + tail" method still has value.