Black Pits 1: your best results on LoB difficulty
Yigor
Member Posts: 811
I've just advanced to the Tier III-1 with the following (non-optimal) team:
Berserker/Mage, lvl 9/10, grand mastery in quarterstaves
Wizard Slayer/Mage, lvl 9/10, grand mastery in long bows
Wizard Slayer lvl 1 --> Wizard Slayer/Cleric, lvl 8/9.
Berserker/Mage, lvl 9/10, grand mastery in quarterstaves
Wizard Slayer/Mage, lvl 9/10, grand mastery in long bows
Wizard Slayer lvl 1 --> Wizard Slayer/Cleric, lvl 8/9.
Post edited by Yigor on
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It's also great to put grand mastery in bows or crossbows since there is a nice variety of magic arrows/bolts (starting from Tier II). My Wizard Slayer/Mage is also a great archer! LoL ?
I passed also Tier III-3 (Ice Salamanders). ❄️
Any suggestions to beat the Fire Giant at Tier III-4? ❤️?
He also has a weak point - auto-fail breath saves. If you can find a way to exploit them, that is. Insect Plague and Summon Insects seem great here; the former deals solid damage over time and is guaranteed to panic him as long as it lasts, while the latter just deals the damage. Of course, you'd need a shaman or druid for those...
Aside from that, he has a ton of hit points, near-unbeatable saves, base AC -2, and wears full plate for good modifiers against non-crushing attacks.
For the battle as a whole, the fire elementals blow up in fireballs when you kill them. Buff the whole party for fire immunity.
Thanks a lot! ? Well, I was lucky and immobilized Hogarl with the Wand of Paralyzation (well, combined with Doom and Greater Malison to diminish saving throws). So, I killed him + 2 or 3 fire elementals. However, I wasn't fully prepared and remaining 2 elementals finished my heavily wounded group. ☠️
I'm not planning to remake this tiresome fight right now. ? Maybe the next time with a druid or shaman in my group, as you suggested. ?
Hogarl is a fire giant. Of course he's immune to fire (110% resistance).
iirc once you get to the point you can sling dual webs there is a nice period of ease before it ramps right back up again. maybe I'll fire it up.
Find Familiar in Black Pits can be used only with chars dual-classed to Mages. ?
Outright banning characters from taking the spell with one of their free slots is impossible without also banning it from the main campaign.
Why they wanted to remove this spell from BP1 anyway? ?
Yes, I just managed to pass the qualification (=to beat 3 Taslois each having about 80 HP) with Totemic Druid.
Hint: summon a spirit lion 🐆, it's the best in this fight. Use Benediction spells and, when taslois concentrate themselves on your lion, a quarterstaff (with proficiency in it and 2-handed weapons). Still some luck is necessary, since the duration of summoning is 6 turns. 🪬
isnt fighter druid multi better because of getting fighter HLA like hardiness ?
BP1 is for low-level chars (the XP cap is 500,000), so U don't have an access to HLA. However, if U start in BP1 and import your char into BP2, it makes sense. 😉