Is there a mod for companion quest timers in BGII?
Christian79
Member Posts: 48
If you are playing with only few rests some companion quests (like Jans) take forever to start. I know you can edit your saves or use the console to spawn the messengers. But I was wondering if there is really no mod that decreases the time companions need to be in party for their associated quests to trigger.
0
Comments
One thing that helps is knowing what are real-time triggers and what are game-time triggers. According to the Wiki Jan it is game-time (I think companion quests generally are), so you could just sleep a lot.
According to Wiki Jan needs to be 15 days in your party for his quest to trigger. You really have to dawdle around to see this happen "naturally" before leaving for spellhold. This might be alright for newer players, but if you know what you are doing or if you want to challenge yourself by somewhat minimizing your rests these timers are way too long.
although usually when it comes to companions it usually only takes a week at most, or they have to enter an area ( like keldorn visiting the government district for example )
Basically all of the quest timers are based on game time; you can run them down with aimless travel, and run them in parallel whether the NPCs are with you or not.
Romance timers are at least partially based on real time; if you have the game running in the background and check back every so often, you can progress through a lot of talks in hardly any game time.