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Did SCS Break My Beholders?

boofboof Member Posts: 22
Haven't played in over a decade. Started again recently, got a few mods like SCS, some tweak mods etc...
Anyway, encountered beholders, and they are not as I remember them. I remember them being spell gatling guns, but take a look at how they're behaving in my game.

https://streamable.com/89cfro

Did EE change something (first time playing EEs). I'm running SCS on hardcore, but the beholder component is on insane.
Every group of beholders up to this point has behaved anywhere from erratically, to simply braindead.
Has anyone experienced anything like this?

This is my weidu log
https://pastebin.com/WQZfsdTF

Comments

  • inethineth Member Posts: 707
    Beholders in the EE still bombard you with rays from their eye stalks at a fast rate, like they did in the original game.

    I've never seen them act passive/erratic like in your video before.
    This may indeed be a bug in SCS - you should report the problem in that mod's own forum.
  • ithildurnewithildurnew Member Posts: 273
    edited January 2022
    No, it's definitely not 'SCS breaking your beholders'; SCS Beholders have never exhibited such behavior in either classic or EE. I'll bet money that it's an installation issue with one or more mods/components incorrectly installed and breaking their scripts.

    Weidu log looks ok except for the Oversight component vaguely seems off somehow, can't remember details atm but I seem to recall older versions of the mod overwrote resources which may cause issues. You also have a BG2Fixpack component in there; if it's just the holy symbol component that seems minor enough that it may be passable, but still... BG2Fixpack is not compatible with the EE games and I personally wouldn't risk installing any component on an EE game.
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