BGII: SoA and ToB: Loses "new" innate ability on starting exported/new game
cc_kristoffer
Member Posts: 3
I have created a Weidu mod with an innate ability that I'd like to use in both BGEE and BGIIEE and ToB.
I have installed it on both games and I've added the ability successfully to my BGEE character file via EE keeper. After completing BG I'd obviously want the ability to carry over to BGII and ToB, but it doesn't.
I've tried exporting the save game both to SoA and ToB but the ability doesn't carry over. I can open a saved game from SoA or ToB and add the ability via EE keeper, but I don't want to do that, I want it to carry over without using EE keeper. Other spells carry over, such as Bhaal abilities and class-specific abilities, so why shouldn't this work. I would rather not add the ability to the class (Assassin), since it's more of a race-specific ability and wouldn't make sense.
This is my first mod, and the first time used Near Infinity, so don't know a lot about it. I have tried editing various attributes on the ability itself without luck. Perhaps I need to add the ability to some sort of list (exclusion or inclusion list)? Can someone pls help me figure this out?
I have installed it on both games and I've added the ability successfully to my BGEE character file via EE keeper. After completing BG I'd obviously want the ability to carry over to BGII and ToB, but it doesn't.
I've tried exporting the save game both to SoA and ToB but the ability doesn't carry over. I can open a saved game from SoA or ToB and add the ability via EE keeper, but I don't want to do that, I want it to carry over without using EE keeper. Other spells carry over, such as Bhaal abilities and class-specific abilities, so why shouldn't this work. I would rather not add the ability to the class (Assassin), since it's more of a race-specific ability and wouldn't make sense.
This is my first mod, and the first time used Near Infinity, so don't know a lot about it. I have tried editing various attributes on the ability itself without luck. Perhaps I need to add the ability to some sort of list (exclusion or inclusion list)? Can someone pls help me figure this out?
Post edited by cc_kristoffer on
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Comments
I've attached the files here. It's the innate ability "Venom Spit" I'm trying to get to be added on exporting save-game. The other spell is a defense spell and is only cast on specific conditions (near death), and is already working as it should.
*The script adds the ability if the global variable "HasVenomSpit" isn't set.
*I added the script to an existing BCS file.
.tp2 file: .baf script file: