Flip Monsters upside down, but no showing up in game
LordPas
Member Posts: 47
I've figured out that I can flip an monster upside down by going to Adjust Location and changing it's Z rotation. It's not showing up when I test run the game though. Is there some reason for this?Is t possble?
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Translation is where the model appears to be. Position is where is actually is, for all other game purposes.
As you probably know, z-Rotation by 180 degrees causes the model to "vanish" because you're telling it to appear underground. You have to raise it on the z-axis.
Both Position z and z-Translation appear to work in the toolset, but, in game, creatures are forced to spawn on the walkmesh - Position z is reset to tile height, so while your monster is still there, it's invisible because the image is underground.