Skip to content

Flip Monsters upside down, but no showing up in game

I've figured out that I can flip an monster upside down by going to Adjust Location and changing it's Z rotation. It's not showing up when I test run the game though. Is there some reason for this?Is t possble?
8n8uxe4w0wsl.jpg

Comments

  • ProlericProleric Member Posts: 1,316
    It does work in game if you change the z-Translation (not the Position z) in the toolset as well as the z-Rotation.

    Translation is where the model appears to be. Position is where is actually is, for all other game purposes.

    As you probably know, z-Rotation by 180 degrees causes the model to "vanish" because you're telling it to appear underground. You have to raise it on the z-axis.

    Both Position z and z-Translation appear to work in the toolset, but, in game, creatures are forced to spawn on the walkmesh - Position z is reset to tile height, so while your monster is still there, it's invisible because the image is underground.
  • LordPasLordPas Member Posts: 47
    Worked perfectly! Thank you very much!
Sign In or Register to comment.