[mod] Skills and Abilities
morpheus562
Member Posts: 297
It is with great pleasure and excitement that @Grammarsalad and I are moving our Skills and Abilities mod into ALPHA release state.
Introduction
This mod is a collection of class, skill, proficiency, and stat updates. This is an alpha release with the intention of adding more class, skill, and stat updates in the near future while further refining the new proficiencies that are being added. Yes, these are actual, functional, useable, proficiencies that can be assinged on the character creation and level up screens. Yes, eekeeper can recognize and adjust these proficiencies for characters. Yes, I am intimately familiar with the limited resources in the game, and no detectable spells were harmed in the making of this mod.
Some components require EEex to work, and those are identified with (EEex Required).
Compatibility
This mod has components (outlined above) requiring EEex created by Bubb to work. If you install these components, you will need to launch your game with InfinityLoader.exe instead of the standard Baldur.exe file.
Being this requires EEex to run, Windows is required at this time.
Special Thanks
Bubb for all of his work on EEex.
aVENGER for use of a function to update clab files.
CamDawg_G3 and the_bigg for using their code as reference when consolidating weapon proficiencies into weapon groups.
Links
You can download the latest version of the mod here.
You can view the readme for the mod here.
Introduction
This mod is a collection of class, skill, proficiency, and stat updates. This is an alpha release with the intention of adding more class, skill, and stat updates in the near future while further refining the new proficiencies that are being added. Yes, these are actual, functional, useable, proficiencies that can be assinged on the character creation and level up screens. Yes, eekeeper can recognize and adjust these proficiencies for characters. Yes, I am intimately familiar with the limited resources in the game, and no detectable spells were harmed in the making of this mod.
Some components require EEex to work, and those are identified with (EEex Required).
Compatibility
This mod has components (outlined above) requiring EEex created by Bubb to work. If you install these components, you will need to launch your game with InfinityLoader.exe instead of the standard Baldur.exe file.
Being this requires EEex to run, Windows is required at this time.
Special Thanks
Bubb for all of his work on EEex.
aVENGER for use of a function to update clab files.
CamDawg_G3 and the_bigg for using their code as reference when consolidating weapon proficiencies into weapon groups.
Links
You can download the latest version of the mod here.
You can view the readme for the mod here.
Post edited by morpheus562 on
0
Comments
Two Weapon Style is incredibly overpowered compared to the other weapon styles. Unlike vanilla progression for the proficiency, the player is going to need to invest more than 2 pips into it or suffer damage loss to the main and offhand weapon. The prof is still nerfed compared to vanilla as the 3 pip benefit only has the damage loss on the offhand weapon. Focus is on balance between weapon styles, and this puts them all on closer footing.