(minor spoilers) Difficulty increased?
quairlzr
Member Posts: 5
Can anyone tell me if this is normal:
Decided to fight Silke in Beregost - she opened with Lightning Bolt, and when injured flees into the nearby inn. My friend thinks this is rather more brutal than in the original game.
Also, we managed to run face first into a basilisk, when the area supposedly should've been full of statues implying "Turn back or be petrified!".
Has anyone else experienced a rise in difficulty, or are these things the same as they've always been?
Decided to fight Silke in Beregost - she opened with Lightning Bolt, and when injured flees into the nearby inn. My friend thinks this is rather more brutal than in the original game.
Also, we managed to run face first into a basilisk, when the area supposedly should've been full of statues implying "Turn back or be petrified!".
Has anyone else experienced a rise in difficulty, or are these things the same as they've always been?
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Comments
So yeah Silke was always stupidly tough.
And Silke has always launched lightning bolts, and has always tried to flee to the inn if she gets low enough on health without dying. Or rather, she'd try to flee from your party, so the inn is the closest exit. Not like a script to specifically retreat to that inn.
This time, they pretty much shot all my party with poisoned arrows, and then tended to do 7-10 damage a hit, killing my group quickly.
I also forgot just how damn useful that the sleep spell is in BGI