problem with new area modding
![areamodder123](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
in BG:EE Mods
Hi, Im trying to learn how to create new areas for BGEE.
I created new area*, in my "override" folder I've got 7 files: ARE, MOS, TIS, WED and 3 BMPs. But when I'm trying to test new area in game (I mean to transfer my NPC to area using C:MoveToArea("...")), Ive got crush![:( :(](https://forums.beamdog.com/resources/emoji/frowning.png)
Can anybody help me?
*actually it isn't completely NEW area, it is the file from the original game so there is no possibility that something is wrong with this area
![qbdb49yq8oqx.jpg](https://forums.beamdog.com/uploads/editor/fz/qbdb49yq8oqx.jpg)
I created new area*, in my "override" folder I've got 7 files: ARE, MOS, TIS, WED and 3 BMPs. But when I'm trying to test new area in game (I mean to transfer my NPC to area using C:MoveToArea("...")), Ive got crush
![:( :(](https://forums.beamdog.com/resources/emoji/frowning.png)
Can anybody help me?
*actually it isn't completely NEW area, it is the file from the original game so there is no possibility that something is wrong with this area
![qbdb49yq8oqx.jpg](https://forums.beamdog.com/uploads/editor/fz/qbdb49yq8oqx.jpg)
0
Comments