Skip to content

problem with new area modding

Hi, Im trying to learn how to create new areas for BGEE.

I created new area*, in my "override" folder I've got 7 files: ARE, MOS, TIS, WED and 3 BMPs. But when I'm trying to test new area in game (I mean to transfer my NPC to area using C:MoveToArea("...")), Ive got crush :(

Can anybody help me?

*actually it isn't completely NEW area, it is the file from the original game so there is no possibility that something is wrong with this area

qbdb49yq8oqx.jpg

Comments

  • EndarireEndarire Member Posts: 1,519
    Try asking on the Gibberlings3 forum where many expert modders are.
Sign In or Register to comment.