[MOD] Nonrandom Treasures
Abel
Member Posts: 785
A mod that removes the 'random' from random treasures and more!
COMPATIBILIY
The mod only works for IWD:EE.
CONFIGURATION & INSTALLATION
First, download the provided archive and extract its contents to your game folder.
COMPONENTS
Each component can be separately installed.
Restore IWD Random Treasures
This component is based on @CamDawg's work in Unfinished Business for IWD. I just changed the treasure references so it works for IWDEE.
I also shamelessly stole some of @argent77's code to clean the modified tables.
The random treasure tables were changed with the HoW expansion and players could no longer find some magical items. Admittedly, most of them were extremely powerful.
This component reassigns items that were removed from the tables to their original treasure reference so explorers can chance upon them again.
I can't be bothered to write a README so if you need more details, go check the UB for IWD page! Or if you're feeling adventurous, take a look at the mod files.
Bags of (Get All) Treasures
This is the main component. With it, random treasures are no longer random. In fact, you'll get all possible reward and even more if you've installed the previous component. For convenience, every item will be well tucked inside a recognizable bag of holding (whose icon comes from @Miloch's Unique Containers, now integrated in Tweaks Anthology) so you know you looted some prize.
Whether you're just curious and don't want to switch between the game and a FAQ or an excellent guide for FOMO or if you're a hoarder, it's up to you and your play style to decide what to do with the items!
Note that random treasures which only afforded generic items were left as they were. Since they generally drop quite frequently from various creatures, it would only have made inventory management more of a nightmare.
The idea originally came from this discussion. I released a small mod then but the present version is much more improved so forget the old one!
If you want more balanced options, use Tweaks Anthology.
CHANGELOG
v1 — February 12, 2022
THANKS & CREDITS
Besides the people I already mentioned, I also want to thank subtledoctor who's always quick to help when I have trouble with WeIDU!
COMPATIBILIY
The mod only works for IWD:EE.
CONFIGURATION & INSTALLATION
First, download the provided archive and extract its contents to your game folder.
- if you have the Steam version of the game, the relevant folder should be something like: 'C:\Program Files (x86)\Steam\SteamApps\common\Icewind Dale Enhanced Edition'
- if you have the Beamdog version of the game, the relevant folder should be something like: 'C:\Program Files (x86)\Icewind Dale Enhanced Edition\Data\00798'
COMPONENTS
Each component can be separately installed.
Restore IWD Random Treasures
This component is based on @CamDawg's work in Unfinished Business for IWD. I just changed the treasure references so it works for IWDEE.
I also shamelessly stole some of @argent77's code to clean the modified tables.
The random treasure tables were changed with the HoW expansion and players could no longer find some magical items. Admittedly, most of them were extremely powerful.
This component reassigns items that were removed from the tables to their original treasure reference so explorers can chance upon them again.
I can't be bothered to write a README so if you need more details, go check the UB for IWD page! Or if you're feeling adventurous, take a look at the mod files.
Bags of (Get All) Treasures
This is the main component. With it, random treasures are no longer random. In fact, you'll get all possible reward and even more if you've installed the previous component. For convenience, every item will be well tucked inside a recognizable bag of holding (whose icon comes from @Miloch's Unique Containers, now integrated in Tweaks Anthology) so you know you looted some prize.
Whether you're just curious and don't want to switch between the game and a FAQ or an excellent guide for FOMO or if you're a hoarder, it's up to you and your play style to decide what to do with the items!
Note that random treasures which only afforded generic items were left as they were. Since they generally drop quite frequently from various creatures, it would only have made inventory management more of a nightmare.
The idea originally came from this discussion. I released a small mod then but the present version is much more improved so forget the old one!
If you want more balanced options, use Tweaks Anthology.
CHANGELOG
v1 — February 12, 2022
THANKS & CREDITS
Besides the people I already mentioned, I also want to thank subtledoctor who's always quick to help when I have trouble with WeIDU!
0
Comments
Good job nonetheless.
But yes, any modification made to RNDTRES.2DA or treasures added to areas and creatures will also be patched.
And you're right, I didn't add any kind of checks, though I'm guessing mods that focus on altering the treasure table probably take care of that (not that I know of any).
Also, very few people use my mods so unless requested I usually keep things very simple.
Yeah, the readme should have mentioned this to keep an eye on mod compatibility.
Like you, I'm not sure how the changes these or yours make would conflict but I'm open to suggestions if you want some kind of compatibility between all of them.
So I'd propose this:
to
which would skip nonexistant items in your treasure bags.
I didn't think about dummy items! It's true I didn't put any sanity checks, anywhere... What are they used for these items, I wonder?
May be you can traify the mod (on the next update), so it will be available for translation?
I must say I just didn't bother with many things that I should have, as Graion pointed out. I'll do a proper job for the next update. Thanks for your feedback!
this is the only mod I am currently using.
my version is 2.66
You should be able to sell the items found in the bags. Are you saying they reappear and you can loot them again? Or that you can sell them and still have them in the bag somehow?
I found 3 bags so far that i can open, go to sell, then open again and sell again over and over, endlestly, its a multiplayer game, if you want i can create the game and you can watch, if necesary, just want to be fixed.
I only use this mod. I am new to the game. tell me if is necesary to coordinate the multiplayer game.
thanks in advance
Sorry, I still don't understand what you're doing exactly and how you're benefiting.
Could you record a video of what you're doing, perhaps? Or tell me, step by step, what you're doing so I can reproduce it.
this game is multiplayer
Thank you! That's a weird bug! I'll work on it.
If I understand you correctly, it does happen with other bags too, right?
Yes, with many yellow bags, but not with all of them,
Finally, will a mod update be released? Or the mod is abandoned?
I couldn't find a fix for the multiplayer bug and it seemed to me like it was caused by something in the engine rather than by bad coding on my end.