Any way to make a potion to Force Rest?
Ugly_Duck
Member Posts: 182
I wanna make a potion that instantly rests people. This is so caster classes (wizard, sorcerer, etc) can regenerate spells per day.
I've noticed that when the casters run out of spells, they're kinda screwed because their melee is weak.
I've noticed that when the casters run out of spells, they're kinda screwed because their melee is weak.
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I put the void ForceRest (object oCreature) all over the script but couldn't get it to work. Also, I used UniquePower: Self Only on the potion itself.
The tag needs to match the script name. So for example, put tag: force_rest_pot
Then in script: force_rest_pot [.nss] try this:
edit:
You also need this switch enabled (typically OnModuleLoad event) :
reference:
https://nwnlexicon.com/index.php?title=Grimlar_-_Introduction_To_Tag_Based_Scripting
It is quite a step away from official D&D rules, but it's gonna be fun!