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RandomWalk() & ActionSpeakString

ZephiriusZephirius Member Posts: 397
edited February 2022 in Neverwinter Nights
I can't get my cat to Random walk and speak it's string simultaneously without it screwing up the ActionSpeakString()
Basically, the string won't play while the cat RandomWalks()
f (GetIsBusyWithAnimation(OBJECT_SELF))
 AssignCommand(OBJECT_SELF, ActionSpeakString("Meow, Kill me now!"));

Was supposed to go in the scripting section, oh well...


  • MelkiorMelkior Member Posts: 101
    My understanding is that talking counts as an action just like moving around does, and any NWN character can only have a single action active at any time. For this reason, the cat would have to stop walking, speak, then resume walking.
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