ActionSpeakString & RandomWalk()
Zephirius
Member Posts: 419
I can't get my cat to Random walk and speak it's string simultaneously without it screwing up the ActionSpeakString()
Basically, the string won't play while the cat RandomWalks()
Basically, the string won't play while the cat RandomWalks()
if (GetIsBusyWithAnimation(OBJECT_SELF)) AssignCommand(OBJECT_SELF, ActionSpeakString("Meow, Kill me now!"));
Post edited by Zephirius on
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Just use the SpeakString function instead, it'll occur immediately.
Thanks for the pointer Willam. Lesson learned. Such a simple lesson at that.