Pickaxe. Any way to make an equipable one?
ForSerious
Member Posts: 467
I'm not looking to make a totally custom model. Just wondering if I can overlay a weapon with the miscellaneous large item image.
For more context, Base item type Miscellaneous Large has an appearance iit_talmisc_004 that is what I want, but it's just something that hangs out in your inventory.
I tried doing
For more context, Base item type Miscellaneous Large has an appearance iit_talmisc_004 that is what I want, but it's just something that hangs out in your inventory.
I tried doing
CopyItemAndModify(oTarget, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 4, TRUE);on a battleaxe. It came out pretty funny. I'm guessing I would, at the very least, have to modify a 2da file to get the right image as an option on a battleaxe. But also, it didn't get rid of the original image. So there was overlap.
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Really this is just for visual pleasure (but only in the inventory view), so I'll forgo even doing it if it's something that takes more than a script and a few 2da changes.