Saltmarsh
Savickster
Member Posts: 29
https://neverwintervault.org/project/nwnee/module/sinister-secret-saltmarsh
Hi, I have a lit lantern and am at the boat at night- how do I signal the ship?
Hi, I have a lit lantern and am at the boat at night- how do I signal the ship?
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Thanks, but I think there needs to be improvement in the Lizardman Lair- the slightest misstep causes hostility.
Actually, that is by design. If you think you are making missteps that is part of the dynamic, and true to the PnP module from where it is sourced. It is possible to undo what you think you had done....
If you killed the Baron and Baroness, say they had been bound with the priests or the shark the little ones were sacrificed to and game back to life once we left, only a little more powerful than before.)
Oh, one more suggestion- since the counsel meets only at night, that tiny hourglass in one of the corners where they stand should give the player the option to wait until night so in real-time, they don't have to stand around all day: if it's day, the dialogue is like,
"The counsel will not meet until 9 P.M. - do you want to wait until then?"
Then the player clicks and the time fast forwards to 9 PM and the council arrives.
An hourglass in the room on the upper floor of Merry Mermaid might be useful as well.