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Need some sort of guide with custom soundsets

Greetings, Is there some sort of list containing character dialog that i can refer to? Like death01 death02 hurt1 tired1 etc, I'm trying to create a custom sound set for a custom character but i don't know how many dialog lines there are or what they need to be named or file type etc.

I've read that people are having issues with custom sound sets but i suppose there isn't much to do but wait until it's fixed but in the meantime id like to work on a full custom sound set regardless of whether or not it works currently.

Comments

  • junk11junk11 Member Posts: 117
    you can find the info you need in \00766\lang\en_US\sounds\sndlist.txt
    and I will just post the info up :P
    remember custom sounds doesn't show up any text in dialog unless you edit the other file..
    like dialog.tlk,and the one that link the wav to tlk...forgot which one.
    however, it still works fine without editing those.


    ======================================

    Custom Sound files

    The following is a list of the wav files for the custom sound sets.
    Replace each 'XXXXXXX' in the filenames with the name of the sound set (MAX 7 CHARACTERS).
    All the wav files should be 22 khz, 16 bit mono sounds.


    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXn.wav : In Forest
    XXXXXXXo.wav : In City
    XXXXXXXp.wav : In Dungeon
    XXXXXXXq.wav : Daytime
    XXXXXXXr.wav : Nighttime
    XXXXXXXs.wav : Rare Selected 1
    XXXXXXXt.wav : Rare Selected 2
    XXXXXXXu.wav : Rare Selected 3
    XXXXXXXv.wav : Rare Selected 4
    XXXXXXXw.wav : Reaction to Party Member Death

    Copy the .wav files to the Sounds directory located in the directory that Baldur's Gate
    was installed in.

    OriginalDaniel
  • OriginalDanielOriginalDaniel Member Posts: 6
    Awesome thanks for the quick reply i knew the info would be hidden away in some txt file lol, Ill look into making dialog for each wav but ill stick to testing and creating the wavs first before doing that :P

  • junk11junk11 Member Posts: 117
    @OriginalDaniel
    forgot to mention, I think developer mentioned that BGEE uses BG2 as base engine.
    therefore, BG2 soundset works as well (its more like adding more wavs into battle cry and others)
    I haven't check completely but I do able to hear extra battle cry during character creation

    the soundset list for BG2 is below


    XXXXXXXa.wav : Battle Cry
    XXXXXXXb.wav : Becoming Leader
    XXXXXXXc.wav : Tired
    XXXXXXXd.wav : Bored
    XXXXXXXe.wav : Badly Wounded
    XXXXXXXf.wav : Selected 1
    XXXXXXXg.wav : Selected 2
    XXXXXXXh.wav : Selected 3
    XXXXXXXi.wav : Action Acknowledgement 1
    XXXXXXXj.wav : Action Acknowledgement 2
    XXXXXXXk.wav : Action Acknowledgement 3
    XXXXXXXl.wav : Being Hit
    XXXXXXXm.wav : Dying
    XXXXXXXn.wav : In Forest
    XXXXXXXo.wav : In City
    XXXXXXXp.wav : In Dungeon
    XXXXXXXq.wav : Daytime
    XXXXXXXr.wav : Nighttime
    XXXXXXXs.wav : Action Acknowledgement 4
    XXXXXXXt.wav : Action Acknowledgement 5
    XXXXXXXu.wav : Action Acknowledgement 6
    XXXXXXXv.wav : Action Acknowledgement 7
    XXXXXXXw.wav : Reaction to Party Member Death
    XXXXXXXx.wav : Rare Select 1
    XXXXXXXy.wav : Rare Select 2
    XXXXXXXz.wav : Critical Hit Given
    XXXXXXX1.wav : Critical Miss
    XXXXXXX2.wav : Target Immune
    XXXXXXX3.wav : Inventory Full
    XXXXXXX4.wav : Successfully Picked A Pocket
    XXXXXXX5.wav : Successfully Hid In shadows
    XXXXXXX6.wav : Spell Disrupted
    XXXXXXX7.wav : Set A Trap
    XXXXXXX8.wav : Battle Cry 2
    XXXXXXX9.wav : Battle Cry 3
    XXXXXXX0.wav : Selected 6
    XXXXXXX_.wav : Action Acknowledgement 8

    OriginalDaniel
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