Activating and Deactivating a Tile's Animation Loop
Quilistan
Member Posts: 186
Is This possible via a script?
I have figured out how to change the lighting, but I have not been able to find info on turn on or off the animation loop.
I would like my players to be able to "put out"/extinguish a fire place, and after a period of time (it reset itself to a fire again).
I have figured out how to change the lighting, but I have not been able to find info on turn on or off the animation loop.
I would like my players to be able to "put out"/extinguish a fire place, and after a period of time (it reset itself to a fire again).
0
Comments
A similar result can be achieved using placeables or visual effects.
VFX typically don't have "off" states, so create when needed, destroy when not.
VFX will have to do then. It would have been nice to learn something new, and the fireplace in the fort tileset already looks so nice.
maybe this is something that can be added in the future....