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[MOD] Throne of Bhall revisited

mr_planescapistmr_planescapist Member Posts: 19
edited April 2022 in BGII:EE Mods
Is ToBR beta 4 (2009) compatible with EE? Really liked the changes this brought.
I could only test The grove of the ancients, seems working fine.
Would be amazing if implemented within modern Wheels of Prophecy (back in the day it was <sorta> compatible with classic Wheels + Ascension).


(the site is long gone, some of it remains; you need to hunt down the mod...I found it in a russian BG2 fan mod page...)
https://sites.google.com/site/bgiimods/
https://arcanecoast.ru/mod/throne-of-bhaal-revisited

There are some old bugs; You need to patch up the file too with the Big fixpack (look for ToBr):
http://www.shsforums.net/files/file/521-big-world-fixpack/

For people who dont know that classic mod, here are the added story contents:

Characters:

Gromnir: You are now given half a chance to reason with him, but it may be difficult to talk him down entirely.
(Compatible with Ascension's "Tougher Gromnir.")
Melissan: Now she has a magic amulet that protects her from detect alignment spells.
Solar & Sarevok: Now the Solar opens the first challenge for you. Why Sarevok should have control of *your* pocket plane I don't know.
Yaga Shura: If he sees an advantage to it, Yaga Shura will ask you to kill Gromnir and, when that doesn't break the siege, Captain Samand.
(Compatible with Ascension's "Tougher Yaga Shura.")


Linearity:

Grove of the Ancients: Instead of being randomly teleported, you are led by Ellesime and may have to use your own feet for a change.
(Compatible with the Longer Road, Wheels of Prophecy, and Ascension's "Tougher Illasera.")
Pocket Plane: With this component it can only take you places you've already been. You first end up in the Tethyr woods outside Suldanessalar. With no more transporting to the middle of Saradush, you'll have to find another way in. Or you can go somewhere else, provided you can get directions there.
(Not compatible with Longer Road. Yet.)
Fight the Five in Any Order: Right now, this just adjusts the Bioware romances so that if you put off saving Saradush they'll keep going.


Places:

Oasis: If Saradush hasn't yet fallen you see a more peaceful side to the oasis.
(Compatible with Tatics and SimDing0's Questpack)
Saradush: Now contains a variety of Bhaalspawn.
Saradush Sewers: Changes around the creatures in the sewers from Yaga Shura's minions to more normal underground baddies. You'll also get a deeper understanding of why there are so many shades around.
Fire Temple: Moved around the most valuable treasures so that they are more heavily guarded in the inner part of the temple. And there are reports that Chinchilla can talk.



Quests:

Cleansing the Temple: A priestess of Kelemvor is looking to cleanse the ruined Temple of Bhaal
The Witch of the Wealdath: A capricious witch now lives in the Tethyr woods.

Comments

  • Kensei_xXxKensei_xXx Member Posts: 225
    Has anyone tried this out and can confirm that it's working with the ee/eet?
  • megrimlockmegrimlock Member Posts: 84
    A lot of it is not working, no.
  • Austin87Austin87 Member Posts: 356
    edited March 31
    This is a very old mod. In 2020-2021 I tried to adapt the mod to EE and fix the problems I found, but it was too much work, so I had to put it aside for the distant future.

    What is available in the link above is a alfa version, which is not a finished and working EE version (it contains my edits of some bugs, partial and untested EE adaptation, included BWP fixes, tra-fication for the possibility of translation into other languages).

    I planned to finish it and then send it to Solaufein (the admin of the TeamBG site) to check and update the mod.

    Much time has passed since then, the TeamBG website has disappeared, and the rework of the mod has never been completed. I would not recommend anyone to install it on the EE game except for testing purposes. Maybe there will be a modder who will finish this project. I'm unlikely to be able to finish this, given my busy schedule with other projects and real life. Sorry.
  • megrimlockmegrimlock Member Posts: 84
    The upside is that DavidW has suggested that he has permission to incorporate any content from this mod into Wheels of Prophecy, so when that gets updated, we may see this content after all.
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