[MOD] Throne of Bhall revisited
mr_planescapist
Member Posts: 19
Is ToBR beta 4 (2009) compatible with EE? Really liked the changes this brought.
I could only test The grove of the ancients, seems working fine.
Would be amazing if implemented within modern Wheels of Prophecy (back in the day it was <sorta> compatible with classic Wheels + Ascension).
(the site is long gone, some of it remains; you need to hunt down the mod...I found it in a russian BG2 fan mod page...)
https://sites.google.com/site/bgiimods/
https://arcanecoast.ru/mod/throne-of-bhaal-revisited
There are some old bugs; You need to patch up the file too with the Big fixpack (look for ToBr):
http://www.shsforums.net/files/file/521-big-world-fixpack/
For people who dont know that classic mod, here are the added story contents:
Characters:
Gromnir: You are now given half a chance to reason with him, but it may be difficult to talk him down entirely.
(Compatible with Ascension's "Tougher Gromnir.")
Melissan: Now she has a magic amulet that protects her from detect alignment spells.
Solar & Sarevok: Now the Solar opens the first challenge for you. Why Sarevok should have control of *your* pocket plane I don't know.
Yaga Shura: If he sees an advantage to it, Yaga Shura will ask you to kill Gromnir and, when that doesn't break the siege, Captain Samand.
(Compatible with Ascension's "Tougher Yaga Shura.")
Linearity:
Grove of the Ancients: Instead of being randomly teleported, you are led by Ellesime and may have to use your own feet for a change.
(Compatible with the Longer Road, Wheels of Prophecy, and Ascension's "Tougher Illasera.")
Pocket Plane: With this component it can only take you places you've already been. You first end up in the Tethyr woods outside Suldanessalar. With no more transporting to the middle of Saradush, you'll have to find another way in. Or you can go somewhere else, provided you can get directions there.
(Not compatible with Longer Road. Yet.)
Fight the Five in Any Order: Right now, this just adjusts the Bioware romances so that if you put off saving Saradush they'll keep going.
Places:
Oasis: If Saradush hasn't yet fallen you see a more peaceful side to the oasis.
(Compatible with Tatics and SimDing0's Questpack)
Saradush: Now contains a variety of Bhaalspawn.
Saradush Sewers: Changes around the creatures in the sewers from Yaga Shura's minions to more normal underground baddies. You'll also get a deeper understanding of why there are so many shades around.
Fire Temple: Moved around the most valuable treasures so that they are more heavily guarded in the inner part of the temple. And there are reports that Chinchilla can talk.
Quests:
Cleansing the Temple: A priestess of Kelemvor is looking to cleanse the ruined Temple of Bhaal
The Witch of the Wealdath: A capricious witch now lives in the Tethyr woods.
I could only test The grove of the ancients, seems working fine.
Would be amazing if implemented within modern Wheels of Prophecy (back in the day it was <sorta> compatible with classic Wheels + Ascension).
(the site is long gone, some of it remains; you need to hunt down the mod...I found it in a russian BG2 fan mod page...)
https://sites.google.com/site/bgiimods/
https://arcanecoast.ru/mod/throne-of-bhaal-revisited
There are some old bugs; You need to patch up the file too with the Big fixpack (look for ToBr):
http://www.shsforums.net/files/file/521-big-world-fixpack/
For people who dont know that classic mod, here are the added story contents:
Characters:
Gromnir: You are now given half a chance to reason with him, but it may be difficult to talk him down entirely.
(Compatible with Ascension's "Tougher Gromnir.")
Melissan: Now she has a magic amulet that protects her from detect alignment spells.
Solar & Sarevok: Now the Solar opens the first challenge for you. Why Sarevok should have control of *your* pocket plane I don't know.
Yaga Shura: If he sees an advantage to it, Yaga Shura will ask you to kill Gromnir and, when that doesn't break the siege, Captain Samand.
(Compatible with Ascension's "Tougher Yaga Shura.")
Linearity:
Grove of the Ancients: Instead of being randomly teleported, you are led by Ellesime and may have to use your own feet for a change.
(Compatible with the Longer Road, Wheels of Prophecy, and Ascension's "Tougher Illasera.")
Pocket Plane: With this component it can only take you places you've already been. You first end up in the Tethyr woods outside Suldanessalar. With no more transporting to the middle of Saradush, you'll have to find another way in. Or you can go somewhere else, provided you can get directions there.
(Not compatible with Longer Road. Yet.)
Fight the Five in Any Order: Right now, this just adjusts the Bioware romances so that if you put off saving Saradush they'll keep going.
Places:
Oasis: If Saradush hasn't yet fallen you see a more peaceful side to the oasis.
(Compatible with Tatics and SimDing0's Questpack)
Saradush: Now contains a variety of Bhaalspawn.
Saradush Sewers: Changes around the creatures in the sewers from Yaga Shura's minions to more normal underground baddies. You'll also get a deeper understanding of why there are so many shades around.
Fire Temple: Moved around the most valuable treasures so that they are more heavily guarded in the inner part of the temple. And there are reports that Chinchilla can talk.
Quests:
Cleansing the Temple: A priestess of Kelemvor is looking to cleanse the ruined Temple of Bhaal
The Witch of the Wealdath: A capricious witch now lives in the Tethyr woods.
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